This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Cluster Grenade by 0.30000000000000004s for each enemy hit by the initial and secondary explosions.
Heal for 120 for each use of Explosive Personality.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Heal for 30 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 60.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 over 2s while in Smoke Screen.
Reduce the Cooldown of Smoke Screen by 1s for each enemy hit by Poison Bolts.
You do not consume Ammo for 1s after hitting an enemy with Poison Bolts.
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Reduce the Cooldown of Smoke Screen by 2.4s.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 over 2s while in Smoke Screen.
Reduce the Cooldown of Smoke Screen by 1s for each enemy hit by Poison Bolts.
You do not consume Ammo for 1s after hitting an enemy with Poison Bolts.
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Reduce the Cooldown of Smoke Screen by 2.4s.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 12%, but reduce its duration by {scale=0.35|0.35}s.
Increase your ally's Movement Speed by 12% while they are marked by Blood Hex.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase vertical movement of Death Wings by 10%.
Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase the Health of Barricade by 600.
Heal for 75 every 1s while standing near any of your Turrets.
Heal for 40 each time one of your base Turrets hits an enemy.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Allies' and your Movement Speed by 10% while in your Gourd .
Reduce your active Cooldowns by 50% after getting an Elimination.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Standing in your Gourd grants yourself and allies 16% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 1.2s.
Heal for 68 every 0.25s during Body and Soul.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Increase the duration of Body and Soul by 0.4s.
Increase the area of effect of Spirit Lure's explosion by 10%.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 12% Lifesteal.
Reduce your weapon recoil by 60% while using Precision Sights.
Increase Deflector Shield's Health by 250.
Every weapon shot made while Precision Sights is active has an 24% chance to not consume Ammo.
Hitting an enemy with a weapon shot has a 48% chance to not consume Ammo.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 8% Moonlight for each enemy hit with Light Bow.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Lower your gravity and increase your air control by 30% while firing your Light Bow.
Increase your maximum Health by 100.
Heal for 30 every time you Heal an ally with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 1.2s.
Heal for 68 every 0.25s during Body and Soul.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Increase the duration of Body and Soul by 0.4s.
Increase the area of effect of Spirit Lure's explosion by 10%.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 1.2s.
Heal for 68 every 0.25s during Body and Soul.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Increase the duration of Body and Soul by 0.4s.
Increase the area of effect of Spirit Lure's explosion by 10%.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 1.2s.
Heal for 68 every 0.25s during Body and Soul.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Increase the duration of Body and Soul by 0.4s.
Increase the area of effect of Spirit Lure's explosion by 10%.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 1.2s.
Heal for 68 every 0.25s during Body and Soul.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Increase the duration of Body and Soul by 0.4s.
Increase the area of effect of Spirit Lure's explosion by 10%.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 1.2s.
Heal for 68 every 0.25s during Body and Soul.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Increase the duration of Body and Soul by 0.4s.
Increase the area of effect of Spirit Lure's explosion by 10%.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Allies' and your Movement Speed by 10% while in your Gourd .
Reduce your active Cooldowns by 50% after getting an Elimination.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Standing in your Gourd grants yourself and allies 16% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 over 2s while in Smoke Screen.
Reduce the Cooldown of Smoke Screen by 1s for each enemy hit by Poison Bolts.
You do not consume Ammo for 1s after hitting an enemy with Poison Bolts.
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Reduce the Cooldown of Smoke Screen by 2.4s.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Allies' and your Movement Speed by 10% while in your Gourd .
Reduce your active Cooldowns by 50% after getting an Elimination.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Standing in your Gourd grants yourself and allies 16% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing you do by 10% while at or below 70% Health.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 1.6s after being Healed.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase the Health of Barricade by 600.
Heal for 75 every 1s while standing near any of your Turrets.
Heal for 40 each time one of your base Turrets hits an enemy.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 12%, but reduce its duration by {scale=0.35|0.35}s.
Increase your ally's Movement Speed by 12% while they are marked by Blood Hex.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase vertical movement of Death Wings by 10%.
Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30% Wrath after hitting an enemy with Pyre Strike.
Decrease the rate of Wrath decay by 30%.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Increase the travel distance of Wings of Wrath by 20%.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 8% Moonlight for each enemy hit with Light Bow.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Lower your gravity and increase your air control by 30% while firing your Light Bow.
Increase your maximum Health by 100.
Heal for 30 every time you Heal an ally with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.