This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Reduce the Cooldown of Fireball by 1.8s.
Increase your maximum Health by 450.
Apply a Knockback of 200 to enemies hit by Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.