This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 4s.
Heal for 80 after activating Advance.
Heal 240 health for each player hit by Missile Launcher.
Increase your maximum Health by 300.
Reduce the Cooldown of Missile Launcher by 2.8s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 1.6s.
Reduce your damage taken by 10% while Stellar Wind is active.
Heal for 160 every 1s for 10s after applying Astral Mark.
Heal for 150 every 1s while using Void Grip.
Increase the range of Astral Mark by 8%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 4s.
Heal for 80 after activating Advance.
Heal 240 health for each player hit by Missile Launcher.
Increase your maximum Health by 300.
Reduce the Cooldown of Missile Launcher by 2.8s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 4s.
Heal for 80 after activating Advance.
Heal 240 health for each player hit by Missile Launcher.
Increase your maximum Health by 300.
Reduce the Cooldown of Missile Launcher by 2.8s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 1.6s.
Reduce your damage taken by 10% while Stellar Wind is active.
Heal for 160 every 1s for 10s after applying Astral Mark.
Heal for 150 every 1s while using Void Grip.
Increase the range of Astral Mark by 8%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 4s.
Heal for 80 after activating Advance.
Heal 240 health for each player hit by Missile Launcher.
Increase your maximum Health by 300.
Reduce the Cooldown of Missile Launcher by 2.8s.
Increase the radius of Missile Launcher's explosions by 66%.