This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Heal for 100 after activating Soul Harvest.
Increase your maximum Health by 750.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Heal for 100 after activating Soul Harvest.
Increase your maximum Health by 750.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Heal for 100 after activating Soul Harvest.
Increase your maximum Health by 750.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Heal for 100 after activating Soul Harvest.
Increase your maximum Health by 750.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Heal for 100 after activating Soul Harvest.
Increase your maximum Health by 750.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Heal for 100 after activating Soul Harvest.
Increase your maximum Health by 750.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Heal for 100 after activating Soul Harvest.
Increase your maximum Health by 750.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 300-Health Shield for 3s after activating Ignition.
Reduce the time it takes to spin up your Hellfire Gatling by 8%.
Increase your maximum Health by 600.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 300-Health Shield for 3s after activating Ignition.
Reduce the time it takes to spin up your Hellfire Gatling by 8%.
Increase your maximum Health by 600.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 300-Health Shield for 3s after activating Ignition.
Reduce the time it takes to spin up your Hellfire Gatling by 8%.
Increase your maximum Health by 600.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 300-Health Shield for 3s after activating Ignition.
Reduce the time it takes to spin up your Hellfire Gatling by 8%.
Increase your maximum Health by 600.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 300-Health Shield for 3s after activating Ignition.
Reduce the time it takes to spin up your Hellfire Gatling by 8%.
Increase your maximum Health by 600.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 300-Health Shield for 3s after activating Ignition.
Reduce the time it takes to spin up your Hellfire Gatling by 8%.
Increase your maximum Health by 600.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 300-Health Shield for 3s after activating Ignition.
Reduce the time it takes to spin up your Hellfire Gatling by 8%.
Increase your maximum Health by 600.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.