This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Reduce the rate of Energy consumption while in Dragon Stance by 6%.
Increase your maximum Health by 100.
Heal for 800 after hitting at least one enemy with Skewer.
Gain 7% Lifesteal while in Dragon Stance.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Reduce the rate of Energy consumption while in Dragon Stance by 6%.
Increase your maximum Health by 100.
Heal for 800 after hitting at least one enemy with Skewer.
Gain 7% Lifesteal while in Dragon Stance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Commanding Leap by 0.8999999999999999s every 1s while standing inside of your Distortion Field.
Increase the radius of your Distortion Field by 8%.
Increase the jump strength of Octavia's Commanding Leap by 20%.
Increase your maximum Ammo by 4.
Reduce your damage taken by 20% while standing inside of your Distortion Field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 40%.
Increase your maximum Health by 50.
Increase the Chain range of Shock Pulse by 16%.
Allies inside your Healing Totem gain 18% increased Movement Speed for 1s.
Increase your Ammo regeneration speed by 60%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Reduce damage taken by 12% while using Hustle.
Increase your maximum Ammo by 4.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Reduce the rate of Energy consumption while in Dragon Stance by 6%.
Increase your maximum Health by 100.
Heal for 800 after hitting at least one enemy with Skewer.
Gain 7% Lifesteal while in Dragon Stance.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Whirl by 32%.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 4s after using Billow.
Increase your Movement Speed by 44% while Billow is active.
Increase your maximum Health by 100.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Reduce the Cooldown of Dead Zone by 1.6s.
Increase the duration of Dead Zone by 1.7999999999999998s.
Heal for 300 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 1.2s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 2.
Increase your Reload Speed by 20% while Stealth is active.
Swapping to your Pistol grants 40% Lifesteal for 3s.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Increase your maximum Health by 200.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each use of Explosive Personality.
Increase the lateral movement from each use of Explosive Personality by 120%.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
Increase the area of effect of all your explosions by 6%.
Increase the vertical movement from each use of Explosive Personality by 120%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Standing in your Gourd grants yourself and allies 8% Lifesteal.
Increase the travel distance of Slither by 10%.
Reduce the Cooldown of Slither by 2.4s.
Increase your movement speed by 32% for 3s after using Slither.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
(223153) Increase the pull strength of Grappling Hook by 20%.
Reset the Cooldown of Grappling Hook after falling to or below 10% Health.
Decrease the recoil of Mag Dump by 30%.
Increase your Reload Speed by 10%.
Generate 20 Ammo after activating Explosive Dodge.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each use of Explosive Personality.
Increase the lateral movement from each use of Explosive Personality by 120%.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
Increase the area of effect of all your explosions by 6%.
Increase the vertical movement from each use of Explosive Personality by 120%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 375-Health Shield for 3s after activating Impasse.
Heal for 112 every 1s while Earthen Guard is active.
Reduce your damage taken by 10% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 2s.
Heal for 88 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Reduce the rate of Energy consumption while in Dragon Stance by 6%.
Increase your maximum Health by 100.
Heal for 800 after hitting at least one enemy with Skewer.
Gain 7% Lifesteal while in Dragon Stance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Reduce the rate of Energy consumption while in Dragon Stance by 6%.
Increase your maximum Health by 100.
Heal for 800 after hitting at least one enemy with Skewer.
Gain 7% Lifesteal while in Dragon Stance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after exiting a Shortcut.
Increase your maximum Ammo by 4.
Heal for 140 for each enemy hit with Harpoon.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Heal for 100 every 1s while standing near a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after exiting a Shortcut.
Increase your maximum Ammo by 4.
Heal for 140 for each enemy hit with Harpoon.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Heal for 100 every 1s while standing near a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after exiting a Shortcut.
Increase your maximum Ammo by 4.
Heal for 140 for each enemy hit with Harpoon.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Heal for 100 every 1s while standing near a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 2s after exiting a Shortcut.
Increase your Movement Speed by 30% for 2s after exiting a Shortcut.
Reduce the Cooldown of Harpoon by 2.4s.
Generate 3 Ammo for each enemy hit by Broadside.
Hitting yourself with Broadside now applies a Knockback of 750.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after exiting a Shortcut.
Increase your maximum Ammo by 4.
Heal for 140 for each enemy hit with Harpoon.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Heal for 100 every 1s while standing near a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after exiting a Shortcut.
Increase your maximum Ammo by 4.
Heal for 140 for each enemy hit with Harpoon.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Heal for 100 every 1s while standing near a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Reduce the rate of Energy consumption while in Dragon Stance by 6%.
Increase your maximum Health by 100.
Heal for 800 after hitting at least one enemy with Skewer.
Gain 7% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Standing in your Gourd grants yourself and allies 8% Lifesteal.
Increase the travel distance of Slither by 10%.
Reduce the Cooldown of Slither by 2.4s.
Increase your movement speed by 32% for 3s after using Slither.