This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.
Gain a 150-Health Shield for 3s after dropping to or below 30% Health.
Decrease the Cooldown of Healing Totem by 0.6s after activating Ghost Walk.
Increase the Health of Healing Totem by 600.
Increase the deploy range of Healing Totem by 60%.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Heal for an additional 240 with Nine Lives.
Reduce the Cooldown of Nine Lives by 5s.
Heal for 70 after using Pounce.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Heal for an additional 240 with Nine Lives.
Reduce the Cooldown of Nine Lives by 5s.
Heal for 70 after using Pounce.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 6%.
Heal for 70 for each enemy hit with Reckoning.
Using an ability above Ire threshold Heals you for 300.
Increase your maximum Health by 600.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal.
Heal for 40 every 1s while Deflector Shield is active.
Reduce your weapon recoil by 20% while using Precision Sights.
Every weapon shot made while Precision Sights is active has an 40% chance to not consume Ammo.
Increase Deflector Shield's Health by 250.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 6%.
Heal for 70 for each enemy hit with Reckoning.
Using an ability above Ire threshold Heals you for 300.
Increase your maximum Health by 600.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Net Shot's Slow by 1.5s.
Increase your Reload Speed by 7%.
Reduce the Cooldown of Net Shot by 1s.
Gain 48% Lifesteal against targets Slowed by Net Shot.
Reduce all active Cooldowns by 56% after getting an Elimination.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Heal for an additional 240 with Nine Lives.
Reduce the Cooldown of Nine Lives by 5s.
Heal for 70 after using Pounce.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 80 after activating Battle Shout.
Increase your maximum Health by 450.
Generate 5 Ammo after activating Commander's Grab.
Heal for 125 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 1000.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Heal for an additional 240 with Nine Lives.
Reduce the Cooldown of Nine Lives by 5s.
Heal for 70 after using Pounce.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 6%.
Heal for 70 for each enemy hit with Reckoning.
Using an ability above Ire threshold Heals you for 300.
Increase your maximum Health by 600.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Heal for an additional 240 with Nine Lives.
Reduce the Cooldown of Nine Lives by 5s.
Heal for 70 after using Pounce.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 6%.
Heal for 70 for each enemy hit with Reckoning.
Using an ability above Ire threshold Heals you for 300.
Increase your maximum Health by 600.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 6%.
Heal for 70 for each enemy hit with Reckoning.
Using an ability above Ire threshold Heals you for 300.
Increase your maximum Health by 600.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after using Pounce.
Reduce your damage taken by 16% for 2s after using Pounce.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase your maximum Health by 150.
Heal for 80 every 1s while Prowl is active.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after using Pounce.
Reduce your damage taken by 16% for 2s after using Pounce.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase your maximum Health by 150.
Heal for 80 every 1s while Prowl is active.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase travel speed during Grace by 20%.
Heal for 120 for each enemy hit with Valor.
Heal for 300 after using Presence.
Increase your maximum Ammo by 5.
Increase the travel distance of Grace by 15 units.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 6%.
Heal for 70 for each enemy hit with Reckoning.
Using an ability above Ire threshold Heals you for 300.
Increase your maximum Health by 600.
Gain 30% Lifesteal on your hits with Judgement.