This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Heal for 500 after activating Soul Harvest.
Gain a 100-Health Shield for 3s after activating Ignition.
Reduce your damage taken by 3% for 3s after activating Ignition.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 210 for each enemy hit with Reckoning.
Increase your maximum Health by 300.
Using an ability above Ire threshold Heals you for 225.
Heal for 300 after activating Conviction.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.