This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 for each enemy hit with Fireball.
Increase your Movement Speed by 40% while using Shield.
Increase your Healing received from others by 5% while at or below 50% Health.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase the travel distance of Charge by 45%.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.