This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 0.5s.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Heal for 40 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
Reduce the damage you take by 16% while at or below 40% Health.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 24%.
Heal for 60 after hitting an enemy with War.
Hitting an enemy with Rogue's Tempo grants you 4 stacks of Piercing Momentum and Sharp Momentum.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 24%.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Heal for 30 every time you Heal an ally with Moonlight.
Generate 8% Moonlight for each enemy hit with Light Bow.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase your Movement Speed by 24% for 3s after activating Projection.
Gain a 650-Health Shield for 3s after dropping to or below 35% Health.
Reduce your damage taken by 6% while Projection is out.
Regenerate 10 Ammo every 0.5s for 2s after using Projection.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.