This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Reduce the maximum inaccuracy of your Pistol by 24%.
Reduce the recoil of your Pistol by 18%.
Hits with Talon Rifle generate 3% Ultimate charge.
Generate 45 Energy after getting an Elimination.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 12%.
Increase your Movement Speed by 24% for 2s after using Vine.
Increase your maximum Health by 225.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 150 after hitting an enemy with Crippling Throw.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recovery by 3s.
Reduce the Cooldown of Heroic Leap by 1.5s.
Increase your Reload Speed by 21%.
Reduce all active Cooldowns by 42% after getting an Elimination.
Gain 36% Lifesteal against targets Slowed by Net Shot.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 12%.
Increase your Movement Speed by 24% for 2s after using Vine.
Increase your maximum Health by 225.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 12%.
Increase your Movement Speed by 24% for 2s after using Vine.
Increase your maximum Health by 225.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 after hitting an enemy with Crippling Arrow.
Increase your maximum Health by 100.
Reduce the Cooldown of Rapid Shot by 1.2s.
Increase your Movement Speed by 15%.
Heal for 240 after using Withdraw.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Reduce the Cooldown of Barricade by 1.2000000000000002s.
Heal for 150 every 1s for 3s after activating Rocket Boots.
Heal for 75 every 1s while standing near any of your Turrets.
Heal for 60 each time one of your base Turrets hits an enemy.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 12%.
Increase your Movement Speed by 24% for 2s after using Vine.
Increase your maximum Health by 225.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the Cooldown of Pounce by 1.5s.
Heal for 210 after using Pounce.
Heal for 120 every 1s while Prowl is active.
Increase your maximum Health by 150.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.