This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Heal yourself for 100% of Healing Potion's effect if you hit an ally but not yourself.
Increase the radius of Healing Potion by 32%.
Increase your jump speed by an additonal 10% while using Weightless.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while at or below 40% Health.
Reduce the cooldown of Rune of Travel by 3s.
Gain 10% Lifesteal while at or below 40% Health.
Increase your Movement Speed by 8% while Rune of Travel is active.
Increase your maximum Health by 250
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Rogue's Tempo grants you 5 stacks of Piercing Momentum and Sharp Momentum.
Each stack of Sharp Momentum Heals you for 120 after it expires.
Each stack of Piercing Momentum grants you a 160 Shield for 3s after it expires.
Generate 3 Ammo after hitting at least one enemy with Rogue's Tempo.
Increase your Movement Speed by 12% for 1s after hitting an enemy with Love.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Warder's Field.
Increase your maximum Health by 450.
Generate 1 Ammo after activating Earthen Guard.
Reduce the Cooldown of Earthen Guard by 2.5s.
Heal for 140 every 1s while Earthen Guard is active.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase the distance traveled when using Dodge Roll by 10%.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Generate 2 Ammo for each enemy hit by Blast Shot.
Heal for 375 over 2s for each enemy hit by Blast Shot.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Generate 1 Ammo after activating Combat Trance.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Heal for 225 every 1s while Combat Trance is active.
Increase your maximum Health by 250.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while at or below 40% Health.
Reduce the cooldown of Rune of Travel by 3s.
Gain 10% Lifesteal while at or below 40% Health.
Increase your Movement Speed by 8% while Rune of Travel is active.
Increase your maximum Health by 250
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.
You gain 25% Lifesteal against your Retribution target.
Increase the range at which your Retribution target is Revealed by 10 units.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recovery by 5s.
Reduce your damage taken by 15% for 4s after using Heroic Leap.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Increase the jump strength of Heroic Leap by 5%.
Reduce your damage taken by 30% for 2s after using Recovery.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Warder's Field.
Increase your maximum Health by 450.
Generate 1 Ammo after activating Earthen Guard.
Reduce the Cooldown of Earthen Guard by 2.5s.
Heal for 140 every 1s while Earthen Guard is active.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce the Cooldown of Commanding Leap by 0.6s every 1s while standing inside of your Distortion Field.
Increase your maximum Ammo by 6.
Reduce your damage taken by 10% while standing inside of your Distortion Field.
Reduce damage taken by 25% for 2.5s after activating Commanding Leap.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Increase your maximum Health by 100.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 24% while your Bulwark is active.
Generate 8 Ammo after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 3s.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 24% for 3s after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 1000.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Reduce the Cooldown of Dredge Anchor by 0.6s.
Increase the duration of Shell Shield by 1.7999999999999998s.
Heal for 120 after hitting an enemy with Dredge Anchor.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 every 1s for 3s after activating Stasis Field.
Increase your Healing received from others by 5% while at or below 50% Health.
Reduce the Cooldown of Second Chance by 0.5s.
Increase your maximum Health by 750.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s for 3s after activating Rocket Boots.
Increase your maximum Health by 450.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase the duration of Rocket Boots by 0.6s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Increase the lateral movement of Death Wings by 12%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce your damage taken by 16% for 2s after using Shoulder Bash.
Gain 50% Lifesteal.
Reduce the Cooldown of Shoulder Bash by 3.2s.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 15 Energy after getting an Elimination.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Reduce the Movement Speed penalty of Scope by 60%.
Increase your maximum Health by 250.
Increase the maximum Ammo count of both your weapons by 2.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Generate 1 Ammo after activating Soar.
Increase your Movement Speed during Soar by 28%.
Reduce the Cooldown of Soar by 20% after getting an Elimination
Increase the distance traveled by Blink by 24%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Increase the lateral movement of Death Wings by 12%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 1000.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Reduce the Cooldown of Dredge Anchor by 0.6s.
Increase the duration of Shell Shield by 1.7999999999999998s.
Heal for 120 after hitting an enemy with Dredge Anchor.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 25 Ammo after activating Shadow Step.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Health by 50.
Increase your maximum Ammo by 10.
Heal for 200 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 2s.
Heal the target of your Protection for 300.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo for the target of your Protection.
Increase the Movement Speed of your Protection target by 30% for 2s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while at or below 40% Health.
Reduce the cooldown of Rune of Travel by 3s.
Gain 10% Lifesteal while at or below 40% Health.
Increase your Movement Speed by 8% while Rune of Travel is active.
Increase your maximum Health by 250
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.