This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius and Effective Radius of the damage from Ambush by 15%.
Reset the Cooldown of Ambush after falling to or below 30% Health.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.
Increase your base jump height by 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Increase your maximum Health by 150.
Heal for 60 every 1s while Agility is active.
Increase your jump height by 60% while Agility is active.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45 Energy after getting an Elimination.
Your inactive weapon generates 6 Ammo every 2s.
Heal for 300 after entering Stealth at or below 65% Health.
Reduce the recoil of your Pistol by 18%.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the radius of Blossom by 8%.
Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Blossom by 2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase the projectile speed of Ricochet by 20%.
Increase your Movement Speed by 30% for 2.5s after activating Blast Back.
Decrease the time between bursts of Dead Ringer's inhand fire by 8%.
Increase the Health of Dead Ringer by 450hp.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
Heal for 75 for each shot hit while using In Pursuit.
Reduce the Cooldown of In Pursuit by 3.5999999999999996s.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Reduce the Cooldown of Envelop by 0.6s.
Linking to a new target reduces all your Cooldowns by 0.2s.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.
Increase your Movement Speed while casting Inferno Cannon by 60%.
Heal for 100 every 1s while using FrostFire Glide.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1s.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Reduce the Cooldown of Dimensional Link by 2.5s.
Increase the duration of your Illusions by 2s.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Siege Shield by 1250.
Reduce the Cooldown of Siege Shield by 0.8s.
Increase the Knockback distance of Kinetic Burst by 40%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain 10% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the max health damage of Royal Presence's Poison aura by 8%.
Increase the Abyssal Rift's pulse area of effect by 36%.
Increase the pull strength of Royal Presence's chain grab by 60%.
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 40%.
Increase the radius of Royal Presence's Poison aura by 60%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Deadly Momentum by 16%.
Increase your Movement Speed by 24% for 1s after hitting an enemy with Love.
Reduce the Cooldown of Deadly Momentum by 3s after hitting at least one enemy with Rogue's Tempo.
Hitting an enemy with Rogue's Tempo grants you 3 stacks of Piercing Momentum and Sharp Momentum.
Heal for 75 after hitting an enemy with War.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 500.
Increase the Movement Speed of Illusions by 24% during Shatter.
Heal for 26% of the damage dealt by Shatter.
Reduce the Cooldown of Dimensional Link by 5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 5s.
Heal the target of your Protection for 150.
Reduce the Cooldown of Recharge by 0.8s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Gain a 300-Health Shield after getting an Elimination.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
Heal for 75 for each shot hit while using In Pursuit.
Reduce the Cooldown of In Pursuit by 3.5999999999999996s.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius and Effective Radius of the damage from Ambush by 15%.
Reset the Cooldown of Ambush after falling to or below 30% Health.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.
Increase your base jump height by 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Heal for 100 for each enemy hit with Fireball.
Apply a Knockback of 200 to enemies hit by Charge.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 750.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 for each enemy hit by Broadside.
Gain a 750-Health Shield after dropping to or below 50% Health.
Heal for 100 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 0.2s for each enemy hit by Broadside.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 30%.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Siege Shield by 1250.
Reduce the Cooldown of Siege Shield by 0.8s.
Increase the Knockback distance of Kinetic Burst by 40%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain 10% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.