This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 2.4s.
Heal for 200 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 150.
Each Soul Fragment gathered Heals you for 75.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Heal for 90 every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 2.4s.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Heal for 90 every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 2.4s.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Heal for 90 every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 2.4s.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Heal for 90 every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 2.4s.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Heal for 90 every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 2.4s.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Heal for 90 every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 2.4s.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Heal for 90 every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 2.4s.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Heal for 90 every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 2.4s.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Heal for 90 every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 2.4s.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Heal for 90 every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 2.4s.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Heal for 90 every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 2.4s.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 2.4s.
Heal for 200 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 150.
Each Soul Fragment gathered Heals you for 75.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Heal for 90 every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 2.4s.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Heal for 90 every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 2.4s.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Heal for 90 every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 2.4s.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Heal for 90 every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 2.4s.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.
Reduce your damage taken by 20% for 2s after activating Elemental Shift.
Increase the Mana generation of Inferno Cannon by 45%.
Increase your Movement Speed while casting Inferno Cannon by 60%.
FrostFire Glide travels 10% faster.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Heal for 30 every time you Heal an ally with Moonlight.
Generate 8% Moonlight for each enemy hit with Light Bow.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Heal for 90 every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 2.4s.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Heal for 90 every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 2.4s.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 24% for 2s after using Shoulder Bash.
Increase your maximum Health by 450.
Gain 30% Lifesteal.
Increase the Knockback distance of Kinetic Burst by 8%.
Reduce the Cooldown of Shoulder Bash by 4s.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1s.
Increase the Projectile Speed of Frost Bomb by 12%.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.