This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Increase your maximum Health by 100.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase the radius of Blast Shot's explosion by 10%.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 25%.
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
Decrease your damage taken by 24% while using In Pursuit.
Increase the travel distance of Combat Slide by 10%.
Heal for 50 for each shot hit while using In Pursuit.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
Generate 9 Ammo after activating In Pursuit.
Decrease your damage taken by 18% while using In Pursuit.
You gain 25% Lifesteal against your Retribution target.
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.