This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Ammo by 1.
Activating Dodge Roll heals you for 375.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase the distance traveled when using Dodge Roll by 10%.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Ammo by 1.
Activating Dodge Roll heals you for 375.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase the distance traveled when using Dodge Roll by 10%.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Ammo by 1.
Activating Dodge Roll heals you for 375.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase the distance traveled when using Dodge Roll by 10%.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Ammo by 1.
Activating Dodge Roll heals you for 375.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase the distance traveled when using Dodge Roll by 10%.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Ammo by 1.
Activating Dodge Roll heals you for 375.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase the distance traveled when using Dodge Roll by 10%.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Ammo by 1.
Activating Dodge Roll heals you for 375.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase the distance traveled when using Dodge Roll by 10%.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Ammo by 1.
Activating Dodge Roll heals you for 375.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase the distance traveled when using Dodge Roll by 10%.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Heal for 20 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 32%.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% for 2s after using Pounce.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase your Movement Speed by 20% for 3s after using Pounce.
Increase your maximum Health by 200.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Heal for 20 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 32%.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Heal for 20 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 32%.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.