This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Movement Speed for 3s after using Grace.
Increase travel speed during Grace by 20%.
Increase the travel distance of Grace by 15 units.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 20% for 2s after Ambush ends. This applies to each Ambush in the chain.
Reduce the Cooldown of Shadow Bombs by 8% after earning a Killing Blow or Elimination.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the range of Ambush by 20%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Emitter is active.
Reduce your damage taken by 3% for 2s after using Missile Launcher.
Reduce the Cooldown of Missile Launcher by 0.7s.
Increase the duration of Emitter by 4s.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 2.4s.
Activating Fire Bomb heals you for 300 over 2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Increase your maximum Health by 50.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 2.4s.
Activating Fire Bomb heals you for 300 over 2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Increase your maximum Health by 50.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 for each Sticky Bomb you Detonate.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the damage you deal to yourself with Sticky Bombs by 40%.
Increase your maximum Ammo by 4.
Increase your Reload Speed by 20% for 3s after using Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Withdraw by 3s.
Increase your Movement Speed by 21% for 3s after using Withdraw.
Reduce the Cooldown of Crippling Arrow by 1.2s.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 1.2s.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Increase your Movement speed by 40% for 2s after one of your Spirit Lures triggers.
Increase the area of effect of Spirit Lure's explosion by 15%.
Heal for 50 each time one of your Spirit Lures triggers.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Increase your Movement speed by 40% for 2s after one of your Spirit Lures triggers.
Increase the area of effect of Spirit Lure's explosion by 15%.
Heal for 50 each time one of your Spirit Lures triggers.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Increase your Movement speed by 40% for 2s after one of your Spirit Lures triggers.
Increase the area of effect of Spirit Lure's explosion by 15%.
Heal for 50 each time one of your Spirit Lures triggers.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.