This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Ice Block is active.
Increase the duration of Soar by 1.6500000000000001s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed during Soar by 21%.
Generate 4 Ammo after activating Ice Block.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Ice Block is active.
Increase the duration of Soar by 1.6500000000000001s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed during Soar by 21%.
Generate 4 Ammo after activating Ice Block.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Ice Block is active.
Increase the duration of Soar by 1.6500000000000001s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed during Soar by 21%.
Generate 4 Ammo after activating Ice Block.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Ice Block is active.
Increase the duration of Soar by 1.6500000000000001s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed during Soar by 21%.
Generate 4 Ammo after activating Ice Block.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Ice Block is active.
Increase the duration of Soar by 1.6500000000000001s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed during Soar by 21%.
Generate 4 Ammo after activating Ice Block.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Ice Block is active.
Increase the duration of Soar by 1.6500000000000001s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed during Soar by 21%.
Generate 4 Ammo after activating Ice Block.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Ice Block is active.
Increase the duration of Soar by 1.6500000000000001s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed during Soar by 21%.
Generate 4 Ammo after activating Ice Block.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Ice Block is active.
Increase the duration of Soar by 1.6500000000000001s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed during Soar by 21%.
Generate 4 Ammo after activating Ice Block.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Ice Block is active.
Increase the duration of Soar by 1.6500000000000001s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed during Soar by 21%.
Generate 4 Ammo after activating Ice Block.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Ice Block is active.
Increase the duration of Soar by 1.6500000000000001s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed during Soar by 21%.
Generate 4 Ammo after activating Ice Block.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Ice Block is active.
Increase the duration of Soar by 1.6500000000000001s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed during Soar by 21%.
Generate 4 Ammo after activating Ice Block.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Charge you detonate generates 4 Ammo.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Heal for 150 every 1s while using Shadow Travel.
Every Soul Orb stack you detonate increases your Movement Speed by 2% for 4s, up to a maximum of 15%.
Reduce the Cooldown of Rend Soul by 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Ice Block is active.
Increase the duration of Soar by 1.6500000000000001s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed during Soar by 21%.
Generate 4 Ammo after activating Ice Block.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Ice Block is active.
Increase the duration of Soar by 1.6500000000000001s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed during Soar by 21%.
Generate 4 Ammo after activating Ice Block.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each Sticky Bomb you Detonate.
Increase your maximum Health by 150.
Heal for 200 for each enemy hit with Poppy Bomb.
Increase your Reload Speed by 16% for 3s after using Detonate.
Increase your maximum Ammo by 2.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Ice Block is active.
Increase the duration of Soar by 1.6500000000000001s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed during Soar by 21%.
Generate 4 Ammo after activating Ice Block.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Ice Block is active.
Increase the duration of Soar by 1.6500000000000001s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed during Soar by 21%.
Generate 4 Ammo after activating Ice Block.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Charge you detonate generates 4 Ammo.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Heal for 150 every 1s while using Shadow Travel.
Every Soul Orb stack you detonate increases your Movement Speed by 2% for 4s, up to a maximum of 15%.
Reduce the Cooldown of Rend Soul by 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Ice Block is active.
Increase the duration of Soar by 1.6500000000000001s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed during Soar by 21%.
Generate 4 Ammo after activating Ice Block.
Blink can be refired within 4s of its use to return to the initial casting location.