This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 25% while firing your SMGs.
Gain 3.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
Generate 20% Energy after falling to or below 50% Health.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 100% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Healing Potion by 0.2s after hitting an enemy with your weapon.
Heal for 60 every 1s while Weightless is active.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Allies hit by Healing Potion have their Movement Speed increased by 12% for 3s.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatterfall by 1.2s for every 1s spent channeling Power Siphon.
Heal for 120 for each enemy hit by Calamity Blast.
Increase your Movement Speed by 4% for each Calamity Charge you have.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Increase the leap distance of Shatterfall by 40%.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase the duration of Shell Shield by 0.6s.
Increase the Health of Shell Shield by 200.
Increase your Movement Speed by 18% for 3s after using Shell Spin.
Increase your Reload Speed by 35%.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Spin by 5s for each enemy it hits.
Reduce your damage taken by 5% for 2s after hitting an enemy with Dredge Anchor.
Increase your Reload Speed by 7%.
Reduce the Cooldown of Dredge Anchor by 3s.
Heal for 750 for each enemy hit with Shell Spin.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Gain 3.5% Lifesteal while in Dragon Stance.
Regenerate 4 Ammo every 1s while Agility is active.
Increase your Healing received by 25% while firing your SMGs.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 25% while firing your SMGs.
Generate 12.5% Energy after earning a Killing Blow with Skewer.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Gain 3.5% Lifesteal while in Dragon Stance.
Heal for 200 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% while you are within 60 units of your Retribution target.
You gain 25% Lifesteal against your Retribution target.
Heal for 25 for each shot hit while using In Pursuit.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Increase your Movement Speed by 3%.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50% of the damage Absorbed by Reversal.
Generate 2% Ultimate charge after hitting at least one enemy with Defiance.
Reduce all active Cooldowns by 20% after getting an Elimination.
Heal for 40 after activating Nether Step.
Reduce the Cooldown of Reversal by 6s.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 50%.
Heal for 100 over the duration of Ghost Walk.
Reduce the Cooldown of Ghost Walk by 0.6s.
Allies inside your Healing Totem gain 18% increased Movement Speed for 1s.
Increase your Ammo regeneration speed by 60%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Conviction by 2s.
Heal for 150 after activating Conviction.
Increase the time until Ire starts to decay by 0.25s.
Reduce the Cooldown of Sanctuary by 1.2s after using Reckoning.
Reduce the Cooldown of Conviction by 1.5s after using Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Spin by 5s for each enemy it hits.
Reduce your damage taken by 5% for 2s after hitting an enemy with Dredge Anchor.
Increase your Reload Speed by 7%.
Reduce the Cooldown of Dredge Anchor by 3s.
Heal for 750 for each enemy hit with Shell Spin.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Spin by 5s for each enemy it hits.
Reduce your damage taken by 5% for 2s after hitting an enemy with Dredge Anchor.
Increase your Reload Speed by 7%.
Reduce the Cooldown of Dredge Anchor by 3s.
Heal for 750 for each enemy hit with Shell Spin.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Spin by 5s for each enemy it hits.
Reduce your damage taken by 5% for 2s after hitting an enemy with Dredge Anchor.
Increase your Reload Speed by 14%.
Reduce the Cooldown of Dredge Anchor by 3s.
Heal for 500 for each enemy hit with Shell Spin.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Gain a 200 Shield for 3s after using Vine.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Increase your maximum Ammo by 2.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Reduce your weapon recoil by 40% while using Iron Sights.
Gain 25% Lifesteal while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% while you are within 60 units of your Retribution target.
You gain 25% Lifesteal against your Retribution target.
Heal for 25 for each shot hit while using In Pursuit.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Increase your Movement Speed by 3%.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 50%.
Heal for 100 over the duration of Ghost Walk.
Reduce the Cooldown of Ghost Walk by 0.6s.
Allies inside your Healing Totem gain 18% increased Movement Speed for 1s.
Increase your Ammo regeneration speed by 60%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50% of the damage Absorbed by Reversal.
Generate 2% Ultimate charge after hitting at least one enemy with Defiance.
Reduce all active Cooldowns by 20% after getting an Elimination.
Heal for 40 after activating Nether Step.
Reduce the Cooldown of Reversal by 6s.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50% of the damage Absorbed by Reversal.
Generate 2% Ultimate charge after hitting at least one enemy with Defiance.
Reduce all active Cooldowns by 20% after getting an Elimination.
Heal for 40 after activating Nether Step.
Reduce the Cooldown of Reversal by 6s.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50% of the damage Absorbed by Reversal.
Generate 1% Ultimate charge after hitting at least one enemy with Defiance.
Reduce all active Cooldowns by 30% after getting an Elimination.
Heal for 40 after activating Nether Step.
Reduce the Cooldown of Reversal by 6s.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Reduce the Cooldown of Crippling Throw by 0.6s.
Gain a 200 Shield for 3s after using Vine.
Reduce your damage taken by 30% for 4s after using Blossom.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.
Heal for 100 every 1s while using FrostFire Glide.
Increase the Mana generation of Frost Bomb by 30%.
Increase the Mana generation of Inferno Cannon by 30%.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 30% while Stealth is active.
Reduce the maximum inaccuracy of your Pistol by 8%.
Reduce the recoil of your Pistol by 6%.
Hits with Talon Rifle generate 5% Ultimate charge.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Increase your maximum Ammo by 2.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Reduce your weapon recoil by 40% while using Iron Sights.
Gain 25% Lifesteal while using Iron Sights.
Heal for 300 per second while using Hustle.