This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 70 after using Pounce.
Heal for an additional 320 with Nine Lives.
Heal for 80 every 1s while Prowl is active.
Reduce the damage you take by 12% while at or below 40% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 70 after using Pounce.
Heal for an additional 320 with Nine Lives.
Heal for 80 every 1s while Prowl is active.
Reduce the damage you take by 12% while at or below 40% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 8% for 2s after using Pounce.
Reduce the damage you take by 12% while at or below 40% Health.
Reduce your damage taken by 18% for 2s after using Nine Lives.
Reduce the Cooldown of Nine Lives by 5s.
Reduce the Cooldown of Pounce by 1s.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 8% for 2s after using Pounce.
Reduce the damage you take by 12% while at or below 40% Health.
Reduce your damage taken by 18% for 2s after using Nine Lives.
Reduce the Cooldown of Nine Lives by 5s.
Reduce the Cooldown of Pounce by 1s.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.