This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 after hitting an enemy with Piercing Quills.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Increase the Health of your Ultimate Health pool by 1000.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 0.6s.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 16% for 2s after activating Conviction.
Increase the distance traveled by Conviction by 6%.
Heal for 150 after activating Conviction.
Using an ability above Ire threshold Heals you for 300.
Reduce the Cooldown of Conviction by 1.6s.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the Cooldown of Rend Soul by 0.35s.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 40%.
Heal for 280 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 after hitting an enemy with Piercing Quills.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Increase the Health of your Ultimate Health pool by 1000.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 0.6s.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 after hitting an enemy with Piercing Quills.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Increase the Health of your Ultimate Health pool by 1000.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 0.6s.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 after hitting an enemy with Piercing Quills.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Increase the Health of your Ultimate Health pool by 1000.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 0.6s.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 after hitting an enemy with Piercing Quills.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Increase the Health of your Ultimate Health pool by 1000.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 0.6s.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the Cooldown of Rend Soul by 0.35s.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 40%.
Heal for 280 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the Cooldown of Rend Soul by 0.35s.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 40%.
Heal for 280 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 after hitting an enemy with Piercing Quills.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Increase the Health of your Ultimate Health pool by 1000.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 0.6s.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 after hitting an enemy with Piercing Quills.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Increase the Health of your Ultimate Health pool by 1000.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 0.6s.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 if you do not cancel Hardening before it ends.
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Generate 6% of your maximum acid after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Hardening by 0.8999999999999999s after hitting an enemy with Piercing Quills.
Gain a 240-Health Shield for 2s after swapping into Travel Form.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 if you do not cancel Hardening before it ends.
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Generate 6% of your maximum acid after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Hardening by 0.8999999999999999s after hitting an enemy with Piercing Quills.
Gain a 240-Health Shield for 2s after swapping into Travel Form.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Heal for 100 after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Crippling Throw by 3s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Increase your maximum Health by 50.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Increase the Healing received from Dark Siphon by 200 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 280.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Heal for 80 each time one of your base Turrets hits an enemy.
Heal for 75 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Barricade by 400.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 100 each time one of your base Turrets hits an enemy.
Reduce the Cooldown of Barricade by 1.2000000000000002s.
Increase the duration of Barricade by 1.2s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Barricade by 400.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 100 each time one of your base Turrets hits an enemy.
Reduce the Cooldown of Barricade by 1.2000000000000002s.
Increase the duration of Barricade by 1.2s.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 15 for each Sticky Bomb you Detonate.
Increase Grumpy Bomb’s Stun duration by 0.5s.
Reduce the Cooldown of Grumpy Bomb by 4s.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 16% for 2s after activating Conviction.
Increase the distance traveled by Conviction by 6%.
Heal for 150 after activating Conviction.
Using an ability above Ire threshold Heals you for 300.
Reduce the Cooldown of Conviction by 1.6s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 16% for 2s after activating Conviction.
Increase the distance traveled by Conviction by 6%.
Heal for 150 after activating Conviction.
Using an ability above Ire threshold Heals you for 300.
Reduce the Cooldown of Conviction by 1.6s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 15 for each Sticky Bomb you Detonate.
Increase Grumpy Bomb’s Stun duration by 0.5s.
Reduce the Cooldown of Grumpy Bomb by 4s.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 16% for 2s after activating Conviction.
Increase the distance traveled by Conviction by 6%.
Heal for 150 after activating Conviction.
Using an ability above Ire threshold Heals you for 300.
Reduce the Cooldown of Conviction by 1.6s.
Gain 30% Lifesteal on your hits with Judgement.