This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the Health of Barricade by 200.
Increase the Health of all your Turrets by 420.
Heal for 40 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Decrease the Cooldown of Healing Totem by 1.2s after activating Ghost Walk.
Increase the deploy range of Healing Totem by 15%.
Increase the Health of Healing Totem by 300.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield for 3s after dropping to or below 50% Health.
Reduce your damage taken by 6% for 4s after using Blossom.
Increase your Healing received by 5% while at or below 50% Health.
Gain a 300 Shield for 3s after using Vine.
Increase your maximum Health by 375.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Decrease the Cooldown of Healing Totem by 1.2s after activating Ghost Walk.
Increase the deploy range of Healing Totem by 15%.
Increase the Health of Healing Totem by 300.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield for 3s after dropping to or below 50% Health.
Reduce your damage taken by 6% for 4s after using Blossom.
Increase your Healing received by 5% while at or below 50% Health.
Gain a 300 Shield for 3s after using Vine.
Increase your maximum Health by 375.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal.
Increase the duration of Siege Shield by 0.6s.
Reduce the Cooldown of Siege Shield by 2.4000000000000004s.
Increase the Health of Siege Shield by 250.
Increase your maximum Health by 750.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.