This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Void Grip by 6s.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase your maximum Ammo by 20%.
Reduce your damage taken by 10% while Stellar Wind is active.
Increase the range at which you can use Void Grip by 40%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Void Grip by 6s.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase your maximum Ammo by 20%.
Reduce your damage taken by 10% while Stellar Wind is active.
Increase the range at which you can use Void Grip by 40%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Void Grip by 6s.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase your maximum Ammo by 20%.
Reduce your damage taken by 10% while Stellar Wind is active.
Increase the range at which you can use Void Grip by 40%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
Reset the Cooldown of Dodge Roll after dropping to or below 15% Health.
Increase the Knockback applied to enemies by Disengage by 16%.
Activating Dodge Roll heals you for 225.
Increase the radius of Blast Shot's explosion by 25%.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Increase your Movement Speed by 10% while Hunter's Mark is active.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Ammo by 10.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20% of the damage Absorbed by Power Siphon.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Receive 10% increased Healing while at or below 50% Health.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Increase your maximum Health by 750.
Gain a 200-Health Shield for 3s after activating Ignition.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Heal for 200 after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.