This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 10% while at or below 50% Health.
Heal for 100 every 1s while standing near a Shortcut.
Increase your maximum Health by 250.
Hitting yourself with Broadside now applies a Knockback of 150.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 500 after using Counter.
Increase your Reload Speed by 20%.
Increase your maximum Ammo by 2.
Increase the travel distance of Whirl by 8%.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 500 after using Counter.
Increase your Reload Speed by 20%.
Increase your maximum Ammo by 2.
Increase the travel distance of Whirl by 8%.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Heal for 100 every 1s while using Shadow Travel.
Increase your Ultimate charge rate by 21%.
Heal for 280 every 1s while channeling Restore Soul.
Increase your Movement Speed by 8% while Shadow Travel is active.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Heal for 100 every 1s while using Shadow Travel.
Increase your Ultimate charge rate by 21%.
Heal for 280 every 1s while channeling Restore Soul.
Increase your Movement Speed by 8% while Shadow Travel is active.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 40%.
Reduce your damage taken by 5% while Stellar Wind is active.
Increase the range of Astral Mark by 20%.
Increase the duration of Astral Mark by 0.4s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 40%.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Increase your Movement Speed by 32% for 4s after getting an Elimination.
Increase your Healing received from other players by 18% while at or below 50% Health.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 500 after using Counter.
Increase your Reload Speed by 20%.
Increase your maximum Ammo by 2.
Increase the travel distance of Whirl by 8%.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Combat Slide by 10%.
Increase your maximum Health by 200.
Decrease your damage taken by 24% while using In Pursuit.
Reduce the Cooldown of In Pursuit by 4.8s.
Generate 6 Ammo after activating In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 500 after using Counter.
Increase your Reload Speed by 20%.
Increase your maximum Ammo by 2.
Increase the travel distance of Whirl by 8%.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Heal for 150 for each champion hit by Juggernaut.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 32%.
Increase your maximum Health by 750.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 50%.
Increase your maximum Ammo by 10.
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Generate 15% Wrath after hitting an enemy with Pyre Strike.
Increase your maximum Health by 100.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 500 after using Counter.
Increase your Reload Speed by 20%.
Increase your maximum Ammo by 2.
Increase the travel distance of Whirl by 8%.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 40%.
Reduce your damage taken by 5% while Stellar Wind is active.
Increase the range of Astral Mark by 20%.
Increase the duration of Astral Mark by 0.4s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 40%.
Reduce your damage taken by 5% while Stellar Wind is active.
Increase the range of Astral Mark by 20%.
Increase the duration of Astral Mark by 0.4s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 10%.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range of Astral Mark by 8%.
Increase the duration of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 10%.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range of Astral Mark by 8%.
Increase the duration of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Movement Speed by 12%.
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Increase your Movement Speed by 10% for 3s after Rapid Shot ends.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Combat Slide by 10%.
Increase your maximum Health by 200.
Decrease your damage taken by 24% while using In Pursuit.
Reduce the Cooldown of In Pursuit by 4.8s.
Generate 6 Ammo after activating In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Movement Speed by 12%.
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Increase your Movement Speed by 10% for 3s after Rapid Shot ends.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Heal for 150 for each champion hit by Juggernaut.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 32%.
Increase your maximum Health by 750.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Heal for 150 for each champion hit by Juggernaut.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 32%.
Increase your maximum Health by 750.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Heal for 150 for each champion hit by Juggernaut.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 32%.
Increase your maximum Health by 750.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 10%.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range of Astral Mark by 8%.
Increase the duration of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.