This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 50 every 1s while using Void Grip.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Increase the range of Astral Mark by 20%.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4 Ammo every 1s while using Hustle.
Reduce damage taken by 12% while using Hustle.
Reduce the cook time of Frag Grenade by 20%.
Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.
Reduce the Cooldown of Frag Grenade by 0.8s every 1s while Hustle is active.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Increase the potency of Juggernaut's Knockup by 14%.
Gain a 200-Health Shield for 3s after activating Ignition.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Heal for 400 after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Increase your Healing received from other players by 12% while at or below 50% Health.
Increase the Health of Shell Shield by 800.
Increase the duration of Shell Shield by 3s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Increase your Healing received from other players by 12% while at or below 50% Health.
Increase the Health of Shell Shield by 800.
Increase the duration of Shell Shield by 3s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 50 every 1s while using Void Grip.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Increase the range of Astral Mark by 20%.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 2s after getting an Elimination.
Increase the Health of each of your Illusions by 300.
Generate 2 Ammo after activating Illusion.
Increase your maximum Health by 200.
Increase the duration of your Illusions by 4s.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Increase the potency of Juggernaut's Knockup by 14%.
Gain a 200-Health Shield for 3s after activating Ignition.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Heal for 400 after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 50 every 1s while using Void Grip.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Increase the range of Astral Mark by 20%.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 50 every 1s while using Void Grip.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Increase the range of Astral Mark by 20%.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 50 every 1s while using Void Grip.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Increase the range of Astral Mark by 20%.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Increase your Healing received from other players by 12% while at or below 50% Health.
Increase the Health of Shell Shield by 800.
Increase the duration of Shell Shield by 3s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 50 every 1s while using Void Grip.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Increase the range of Astral Mark by 20%.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 2s.
Gain 5% Lifesteal.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Increase the range of Astral Mark by 16%.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 2s.
Gain 5% Lifesteal.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Increase the range of Astral Mark by 16%.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 2s.
Gain 5% Lifesteal.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Increase the range of Astral Mark by 16%.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Increase your Movement Speed by 32% while Shadow Travel is active.
Heal for 140 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 32%.
Increase your maximum Ammo by 4.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 2s after swapping into Travel Form.
Reduce the Cooldown of Acceleration by 1.6s after activating Hardening.
Reduce your acid consumption by 90% for 0.8s after swapping into Planted Form.
Increase your Movement Speed by 20% for 3s after swapping into Travel Form.
Increase the Health of your Ultimate Health pool by 1000.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blitz Upper by 1.5s for each enemy hit while Overcharge is active.
Increase your Movement Speed by 40% while Rune of Travel is active.
Increase the duration of Rune of Travel by 1s.
Reduce the cooldown of Rune of Travel by 3s.
Gain 15% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.
Generate 3 Ammo after activating Whirl.
Increase your Movement Speed by 30% for 3s after activating Counter.
Increase your Movement Speed by 55% while Billow is active.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 2s.
Gain 5% Lifesteal.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Increase the range of Astral Mark by 16%.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Increase your Reload Speed by 8% for 3s after using Detonate.
Heal for 60 for each Sticky Bomb you Detonate.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Movement Speed by 8.25% for 3s after hitting at least one enemy with Detonate.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Increase your Healing received from other players by 12% while at or below 50% Health.
Increase the Health of Shell Shield by 800.
Increase the duration of Shell Shield by 3s.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit by Blast Shot.
Increase your Reload Speed by 24% for 5s after getting an Elimination.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Activating Dodge Roll heals you for 375.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 2s.
Gain 5% Lifesteal.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Increase the range of Astral Mark by 16%.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.