This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 250 every 1s while Magic Barrier is active.
Increase your Movement Speed by 20% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Increase the Healing you receive by 28% while at or below 50% Health.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 250 every 1s while Magic Barrier is active.
Increase your Movement Speed by 20% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Increase the Healing you receive by 28% while at or below 50% Health.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 250 every 1s while Magic Barrier is active.
Increase your Movement Speed by 20% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Increase the Healing you receive by 28% while at or below 50% Health.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 250 every 1s while Magic Barrier is active.
Increase your Movement Speed by 20% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Increase the Healing you receive by 28% while at or below 50% Health.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 250 every 1s while Magic Barrier is active.
Increase your Movement Speed by 20% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Increase the Healing you receive by 28% while at or below 50% Health.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Fire Bomb by 0.6s.
Decrease your damage taken by 12% for 3s after using Nade Launcher.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 0.5s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Fire Bomb by 0.6s.
Decrease your damage taken by 12% for 3s after using Nade Launcher.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 0.5s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase the Healing allies receive from Swarm by 4%, but increase its cost by {scale=4|4}%.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Increase vertical movement of Death Wings by 10%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Fire Bomb by 0.6s.
Decrease your damage taken by 12% for 3s after using Nade Launcher.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 0.5s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Fire Bomb by 0.6s.
Decrease your damage taken by 12% for 3s after using Nade Launcher.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 0.5s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Fire Bomb by 0.6s.
Decrease your damage taken by 12% for 3s after using Nade Launcher.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 0.5s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Poppy Bomb by 0.4s for each Sticky Bomb you Detonate.
Increase your air control by 10% until you land after launching yourself with Poppy Bomb.
Increase your maximum Ammo by 4.
Heal for 15 for each Sticky Bomb you Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase the Healing allies receive from Swarm by 4%, but increase its cost by {scale=4|4}%.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Increase vertical movement of Death Wings by 10%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase the Healing allies receive from Swarm by 4%, but increase its cost by {scale=4|4}%.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Increase vertical movement of Death Wings by 10%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase the Healing allies receive from Swarm by 4%, but increase its cost by {scale=4|4}%.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Increase vertical movement of Death Wings by 10%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 12% while using In Pursuit.
Increase your maximum Health by 100.
Generate 4 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 12% while using In Pursuit.
Increase your maximum Health by 100.
Generate 4 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 12% while using In Pursuit.
Increase your maximum Health by 100.
Generate 4 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase the Healing allies receive from Swarm by 4%, but increase its cost by {scale=4|4}%.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Increase vertical movement of Death Wings by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase the Healing allies receive from Swarm by 4%, but increase its cost by {scale=4|4}%.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Increase vertical movement of Death Wings by 10%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase the Healing allies receive from Swarm by 4%, but increase its cost by {scale=4|4}%.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Increase vertical movement of Death Wings by 10%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 12% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 250 every 1s while Magic Barrier is active.
Reduce the Cooldown of Magic Barrier by 2.5s.
Heal for 200 over the duration of Scamper.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 12% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 250 every 1s while Magic Barrier is active.
Reduce the Cooldown of Magic Barrier by 2.5s.
Heal for 200 over the duration of Scamper.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 12% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 250 every 1s while Magic Barrier is active.
Reduce the Cooldown of Magic Barrier by 2.5s.
Heal for 200 over the duration of Scamper.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 12% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 250 every 1s while Magic Barrier is active.
Reduce the Cooldown of Magic Barrier by 2.5s.
Heal for 200 over the duration of Scamper.
Using Scamper Heals allies within 25 units and you for 600 over 3s.