This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 1.2s for each ally it hits.
Increase the radius of Healing Potion by 32%.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Heal for 60 every 1s while Weightless is active.
Reduce your active Cooldowns by 40% after getting an Elimination.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45 Energy after getting an Elimination.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Reduce the Movement Speed penalty of Scope by 60%.
Increase the maximum Ammo count of both your weapons by 4.
Increase your maximum Health by 100.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 2s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Heal for 100 every 1s while Magic Barrier is active.
Increase your Movement Speed by 10% for 2s after being hit while Magic Barrier is active.
Reduce your damage taken by 9% for 2s after Magic Barrier ends.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 1.2s for each ally it hits.
Increase the radius of Healing Potion by 32%.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Heal for 60 every 1s while Weightless is active.
Reduce your active Cooldowns by 40% after getting an Elimination.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 112 every 1s while Earthen Guard is active.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Earthen Guard by 2.5s.
Generate 2 Ammo after activating Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 2s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Heal for 100 every 1s while Magic Barrier is active.
Increase your Movement Speed by 10% for 2s after being hit while Magic Barrier is active.
Reduce your damage taken by 9% for 2s after Magic Barrier ends.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Gourd by 1.6s.
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 2s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Heal for 100 every 1s while Magic Barrier is active.
Increase your Movement Speed by 10% for 2s after being hit while Magic Barrier is active.
Reduce your damage taken by 9% for 2s after Magic Barrier ends.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.