This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Generate 1 Ammo for each enemy hit by Blast Shot.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase the radius of Blast Shot's explosion by 15%.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 20%.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Increase the Flight Speed of Transporter by 50%.
Increase your Movement Speed while in Sniper Mode by 100%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 40% of your maximum Booster fuel after using Thrust.
Increase the explosion radius of Salvo by 30%.
Reduce the Cooldown of Thrust by 26% after getting an Elimination.
Consume 75% less Booster fuel for 5s after using Thrust.
Increase your Reload Speed by 20% for 3s after hitting an enemy with your weapon.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Generate 1 Ammo for each enemy hit by Blast Shot.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase the radius of Blast Shot's explosion by 15%.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Generate 1 Ammo for each enemy hit by Blast Shot.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase the radius of Blast Shot's explosion by 15%.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.