This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 after hitting an enemy with Disengage.
Increase the radius of Blast Shot's explosion by 5%.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Reduce the Cooldown of Dodge Roll by 1s if you hit an enemy with your first weapon shot after using Dodge Roll.
Activating Dodge Roll heals you for 300.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 after hitting an enemy with Disengage.
Increase the radius of Blast Shot's explosion by 5%.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Reduce the Cooldown of Dodge Roll by 1s if you hit an enemy with your first weapon shot after using Dodge Roll.
Activating Dodge Roll heals you for 300.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 after hitting an enemy with Disengage.
Increase the radius of Blast Shot's explosion by 5%.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Reduce the Cooldown of Dodge Roll by 1s if you hit an enemy with your first weapon shot after using Dodge Roll.
Activating Dodge Roll heals you for 300.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 1000 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase the duration of Hunter's Mark by 0.6s.
Activating Fire Bomb heals you for 400 over 2s.
Heal for 240 for each enemy hit with Nade Launcher.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Increase your Movement Speed after deactivating Hustle by 10% for 1.5s.
Increase your maximum Ammo by 8.
Reduce the time it takes to bring up Iron Sights by 30%.
Regenerate 6 Ammo every 1s while using Hustle.
Heal for 300 per second while using Hustle.