This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of your Protection target by 40% for 2s.
Increase your maximum Health by 300.
Generate 10 Ammo for the target of your Protection.
Generate 150 Shield after using Protection.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of your Protection target by 40% for 2s.
Increase your maximum Health by 300.
Generate 10 Ammo for the target of your Protection.
Generate 150 Shield after using Protection.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of your Protection target by 40% for 2s.
Increase your maximum Health by 300.
Generate 10 Ammo for the target of your Protection.
Generate 150 Shield after using Protection.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Increase the area of effect of all your explosions by 10%.
Increase your maximum Health by 50.
Reduce the Cooldown of Explosive Personality by 24% after activating Hail of Bombs.
Increase your Movement Speed by 30% for 2s after activating Hail of Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Heal for 210 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of your Protection target by 40% for 2s.
Increase your maximum Health by 300.
Generate 10 Ammo for the target of your Protection.
Generate 150 Shield after using Protection.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Dark Siphon by 0.4s after hitting at least one enemy with Obliteration.
Generate 4% Ultimate charge for each enemy hit by Obliteration.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 8% for 3s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while Prowl is active.
Heal for 120 every 1s while Prowl is active.
Reduce your damage taken by 12% for 2s after using Pounce.
Reduce the damage you take by 4% while at or below 40% Health.
Increase your maximum Health by 250.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.