This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce your damage taken by 9% for 2s after using Missile Launcher.
Reduce the Cooldown of Emitter by 3s.
Heal for 150 every 1s while Emitter is active.
Increase your Movement Speed while firing by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 160 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Reduce the damage you take by 16% while at or below 40% Health.
Increase your maximum Health by 50.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 160 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Reduce the damage you take by 16% while at or below 40% Health.
Increase your maximum Health by 50.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce your damage taken by 9% for 2s after using Missile Launcher.
Reduce the Cooldown of Emitter by 3s.
Heal for 150 every 1s while Emitter is active.
Increase your Movement Speed while firing by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce your damage taken by 9% for 2s after using Missile Launcher.
Reduce the Cooldown of Emitter by 3s.
Heal for 150 every 1s while Emitter is active.
Increase your Movement Speed while firing by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce your damage taken by 9% for 2s after using Missile Launcher.
Reduce the Cooldown of Emitter by 3s.
Heal for 150 every 1s while Emitter is active.
Increase your Movement Speed while firing by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce your damage taken by 9% for 2s after using Missile Launcher.
Reduce the Cooldown of Emitter by 3s.
Heal for 150 every 1s while Emitter is active.
Increase your Movement Speed while firing by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce your damage taken by 9% for 2s after using Missile Launcher.
Reduce the Cooldown of Emitter by 3s.
Heal for 150 every 1s while Emitter is active.
Increase your Movement Speed while firing by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce your damage taken by 9% for 2s after using Missile Launcher.
Reduce the Cooldown of Emitter by 3s.
Heal for 150 every 1s while Emitter is active.
Increase your Movement Speed while firing by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while Emitter is active.
Increase your maximum Health by 450.
Generate 5 Ammo every 1s while Emitter is active.
Increase the duration of Emitter by 3s.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce your damage taken by 9% for 2s after using Missile Launcher.
Reduce the Cooldown of Emitter by 3s.
Heal for 150 every 1s while Emitter is active.
Increase your Movement Speed while firing by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce your damage taken by 9% for 2s after using Missile Launcher.
Reduce the Cooldown of Emitter by 3s.
Heal for 150 every 1s while Emitter is active.
Increase your Movement Speed while firing by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce your damage taken by 9% for 2s after using Missile Launcher.
Reduce the Cooldown of Emitter by 3s.
Heal for 150 every 1s while Emitter is active.
Increase your Movement Speed while firing by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce your damage taken by 9% for 2s after using Missile Launcher.
Reduce the Cooldown of Emitter by 3s.
Heal for 150 every 1s while Emitter is active.
Increase your Movement Speed while firing by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce your damage taken by 9% for 2s after using Missile Launcher.
Reduce the Cooldown of Emitter by 3s.
Heal for 150 every 1s while Emitter is active.
Increase your Movement Speed while firing by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce your damage taken by 9% for 2s after using Missile Launcher.
Reduce the Cooldown of Emitter by 3s.
Heal for 150 every 1s while Emitter is active.
Increase your Movement Speed while firing by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 150.
Heal for 75 after activating Conviction.
Using an ability above Ire threshold Heals you for 225.
Heal for 350 for each enemy hit with Reckoning.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 150.
Heal for 75 after activating Conviction.
Using an ability above Ire threshold Heals you for 225.
Heal for 350 for each enemy hit with Reckoning.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.