This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from others by 5% while at or below 50% Health.
Generate 1 Ammo after using Second Chance.
Enemies hit by Setback are Rewound 1.2s further into the past.
Reduce the Cooldown of Second Chance by 2.5s.
Second Chance sends you 1.6s further into the past.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your maximum Ammo by 25.
Increase your Healing received by 15% while firing your SMGs.
Reduce the rate of Energy consumption while in Dragon Stance by 6%.
Heal for 40 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your maximum Ammo by 25.
Increase your Healing received by 15% while firing your SMGs.
Reduce the rate of Energy consumption while in Dragon Stance by 6%.
Heal for 40 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 135 every 1s while Combat Trance is active.
Reduce the Cooldown of Crouching Tigron by 3s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Hitting enemies with Bladed Chakrams Heals you for 30.
Generate 1 Ammo after activating Combat Trance.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.