This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed during Soar by 28%.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase your Movement Speed by 50% for 2s after using Blink.
Generate 1 Ammo after activating Soar.
Increase the distance traveled by Blink by 24%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Increase your maximum Health by 50.
Increase your air control while using Stellar Wind by 14%.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 20%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed during Soar by 28%.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase your Movement Speed by 50% for 2s after using Blink.
Generate 1 Ammo after activating Soar.
Increase the distance traveled by Blink by 24%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 50%.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Thrust by 13% after getting an Elimination.
Restore 30% of your maximum Booster fuel after using Thrust.
Consume 75% less Booster fuel for 5s after using Thrust.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Increase your Movement Speed by 5% while you are within 60 units of your Retribution target.
Increase the range at which your Retribution target is Revealed by 10 units.
Increase your Movement Speed by 15%.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 5% for 2s after Ambush ends. This applies to each Ambush in the chain.
Reduce the damage you take by 6% for 2s after activating Shadow Bombs.
Increase the range of Ambush by 30%.
Increase your Movement Speed by 25% for 2s after Dash ends.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Increase your Movement Speed by 5% while you are within 60 units of your Retribution target.
Increase the range at which your Retribution target is Revealed by 10 units.
Increase your Movement Speed by 15%.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Increase your Healing received from other players by 18% while at or below 50% Health.
Increase the Health of Shell Shield by 1000.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed during Soar by 28%.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase your Movement Speed by 50% for 2s after using Blink.
Generate 1 Ammo after activating Soar.
Increase the distance traveled by Blink by 24%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Increase your Movement Speed by 5% while you are within 60 units of your Retribution target.
Increase the range at which your Retribution target is Revealed by 10 units.
Increase your Movement Speed by 15%.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 13.75% for 3s after hitting at least one enemy with Detonate.
Increase your maximum Health by 50.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Increase your maximum Ammo by 3.
Increase your Reload Speed by 20% for 3s after using Detonate.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 3.2s.
Increase your Movement Speed by 20% while Hidden is active.
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
Increase your Movement Speed by 40% for 2s after entering Smoke Screen.
Increase your Movement Speed by 10% for 4s after getting an Elimination.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Increase the Healing received from Dark Siphon by 150 health.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Billow by 14% after getting an Elimination.
Increase your Movement Speed by 30% for 3s after activating Counter.
Increase your Movement Speed by 11% while Billow is active.
Heal for 500 after using Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while standing near a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 25% while at or below 50% Health.
Heal for 100 after exiting a Shortcut.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase the radius of Blast Shot's explosion by 25%.
Heal for 75 over 2s for each enemy hit by Blast Shot.
Increase your maximum Ammo by 1.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase the radius of Blast Shot's explosion by 25%.
Heal for 75 over 2s for each enemy hit by Blast Shot.
Increase your maximum Ammo by 1.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase the radius of Blast Shot's explosion by 25%.
Heal for 75 over 2s for each enemy hit by Blast Shot.
Increase your maximum Ammo by 1.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 2s after using Pounce.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase your Movement Speed by 10% for 3s after using Pounce.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 5% for 2s after using Whirl.
Increase your Movement Speed by 33% while Billow is active.
Increase your Movement Speed by 50% for 3s after activating Counter.
Increase the travel distance of Whirl by 8%.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase the radius of Blast Shot's explosion by 25%.
Heal for 75 over 2s for each enemy hit by Blast Shot.
Increase your maximum Ammo by 1.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase the radius of Blast Shot's explosion by 25%.
Heal for 75 over 2s for each enemy hit by Blast Shot.
Increase your maximum Ammo by 1.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Generate 1 ammo for every -200 explosive damage done.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Reduce the Cooldown of Cluster Grenade by 0.30000000000000004s for each enemy hit by the initial and secondary explosions.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase the radius of Blast Shot's explosion by 25%.
Heal for 75 over 2s for each enemy hit by Blast Shot.
Increase your maximum Ammo by 1.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 150 after activating Flutter.
Generate 1 Ammo after activating Flutter.
Generate 1 Ammo after using Seedling.
Reduce your damage taken by 25% for 3s after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.