This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Heal for 165 every 1s while Shell Shield is active.
Increase your Healing received from other players by 6% while at or below 50% Health.
Increase the Health of Shell Shield by 600.
Increase the duration of Shell Shield by 1.7999999999999998s.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 200.
Heal for 200 after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Piercing Quills by 0.2s each time you hit an enemy with Caustic Spray.
Increase your maximum acid capacity by 16%.
Generate 8% of your maximum acid after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while standing near any of your Turrets.
Heal for 60 each time one of your base Turrets hits an enemy.
Increase your maximum Health by 300.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 for each champion hit by Juggernaut.
Increase your maximum Health by 300.
Reduce your damage taken by 3% for 3s after activating Ignition.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after activating Battle Shout.
Increase your maximum Ammo by 3.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 40% after getting an Elimination.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Increase your Movement Speed by 32% while using Shield.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while standing near any of your Turrets.
Heal for 60 each time one of your base Turrets hits an enemy.
Increase your maximum Health by 300.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 for each champion hit by Juggernaut.
Increase your maximum Health by 300.
Reduce your damage taken by 3% for 3s after activating Ignition.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 200.
Heal for 200 after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Piercing Quills by 0.2s each time you hit an enemy with Caustic Spray.
Increase your maximum acid capacity by 16%.
Generate 8% of your maximum acid after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 for each champion hit by Juggernaut.
Increase your maximum Health by 300.
Reduce your damage taken by 3% for 3s after activating Ignition.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Increase your Movement Speed by 32% while using Shield.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 for each champion hit by Juggernaut.
Increase your maximum Health by 300.
Reduce your damage taken by 3% for 3s after activating Ignition.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Generate 2 Ammo after activating Combat Trance.
Heal for 225 every 1s while Combat Trance is active.
Increase your maximum Health by 50.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after activating Battle Shout.
Increase your maximum Ammo by 3.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 40% after getting an Elimination.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Heal for 165 every 1s while Shell Shield is active.
Increase your Healing received from other players by 6% while at or below 50% Health.
Increase the Health of Shell Shield by 600.
Increase the duration of Shell Shield by 1.7999999999999998s.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 for each champion hit by Juggernaut.
Increase your maximum Health by 300.
Reduce your damage taken by 3% for 3s after activating Ignition.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while standing near any of your Turrets.
Heal for 60 each time one of your base Turrets hits an enemy.
Increase your maximum Health by 300.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 150 for each champion hit by Juggernaut.
Each Soul Fragment gathered Heals you for 45.
Reduce your damage taken by 9% for 3s after activating Ignition.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after activating Battle Shout.
Increase your maximum Ammo by 3.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 40% after getting an Elimination.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 for each champion hit by Juggernaut.
Increase your maximum Health by 300.
Reduce your damage taken by 3% for 3s after activating Ignition.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the slow strength of the rift's pulses by 20%.
Increase Abyssal Fortress' Health by 400
Increase your maximum Health by 450.
Increase the Abyssal Rift's pulse area of effect by 36%.
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 200.
Heal for 200 after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Piercing Quills by 0.2s each time you hit an enemy with Caustic Spray.
Increase your maximum acid capacity by 16%.
Generate 8% of your maximum acid after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 50%.
Increase your Movement Speed by 8% while Shadow Travel is active.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Heal for 70 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 for each champion hit by Juggernaut.
Increase your maximum Health by 300.
Reduce your damage taken by 3% for 3s after activating Ignition.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 for each champion hit by Juggernaut.
Increase your maximum Health by 300.
Reduce your damage taken by 3% for 3s after activating Ignition.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.