This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Disengage by 5s.
Heal for 225 over 2s for each enemy hit by Blast Shot.
Increase your Movement Speed by 20% for 1.5s after using Dodge Roll.
Reduce the Cooldown of Blast Shot by 1.5s for each enemy it hits.
Increase your maximum Health by 100.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Heal for 400 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Decrease the recoil of Mag Dump by 30%.
Increase your maximum Health by 150.
Increase your Reload Speed by 15%.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Gain 12% Lifesteal against enemies with the maximum number of Magic Marks.
Heal for 200 every 1s while Magic Barrier is active.
Increase the Healing you receive by 14% while at or below 50% Health.
Heal for 300 over the duration of Scamper.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Heal for 400 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Decrease the recoil of Mag Dump by 30%.
Increase your maximum Health by 150.
Increase your Reload Speed by 15%.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Gain 12% Lifesteal against enemies with the maximum number of Magic Marks.
Heal for 200 every 1s while Magic Barrier is active.
Increase the Healing you receive by 14% while at or below 50% Health.
Heal for 300 over the duration of Scamper.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.