This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Generate 2 Ammo after activating Combat Trance.
Reduce the Cooldown of Heavy Blade by 2.4s.
Increase your maximum Ammo by 2.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.4s.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Increase the Healing done by Rend Soul by 32%.
Every Soul Charge you detonate generates 2 Ammo.
Reduce the cast time of Shadow Travel by 30%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Generate 2 Ammo after activating Combat Trance.
Reduce the Cooldown of Heavy Blade by 2.4s.
Increase your maximum Ammo by 2.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Generate 2 Ammo after activating Combat Trance.
Reduce the Cooldown of Heavy Blade by 2.4s.
Increase your maximum Ammo by 2.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Arrow by 2.4s.
Reduce your active Cooldowns by 30% when you get an Elimination.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 20% for 2s.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Reduce the Cooldown of Rend Soul by 1.4s.
Reduce the cast time of Shadow Travel by 30%.
Increase your Ultimate charge rate by 14%.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Increase your maximum Ammo by 3.
Hitting enemies with Bladed Chakrams Heals you for 60.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Generate 2 Ammo after activating Combat Trance.
Reduce the Cooldown of Heavy Blade by 2.4s.
Increase your maximum Ammo by 2.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.4s.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Increase the Healing done by Rend Soul by 32%.
Every Soul Charge you detonate generates 2 Ammo.
Reduce the cast time of Shadow Travel by 30%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Arrow by 2.4s.
Reduce your active Cooldowns by 30% when you get an Elimination.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 20% for 2s.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase your Movement Speed by 40% for 1.5s after using Dodge Roll.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Activating Dodge Roll heals you for 150.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Reduce the Cooldown of In Pursuit by 1.2s.
Increase the range at which your Retribution target is Revealed by 20 units.
Generate 8 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Increase your maximum Ammo by 3.
Hitting enemies with Bladed Chakrams Heals you for 60.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Arrow by 2.4s.
Reduce your active Cooldowns by 30% when you get an Elimination.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 20% for 2s.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Arrow by 2.4s.
Reduce your active Cooldowns by 30% when you get an Elimination.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 20% for 2s.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 40%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Arrow by 2.4s.
Reduce your active Cooldowns by 30% when you get an Elimination.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 20% for 2s.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.4s.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Increase the Healing done by Rend Soul by 32%.
Every Soul Charge you detonate generates 2 Ammo.
Reduce the cast time of Shadow Travel by 30%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Reduce the Cooldown of Heavy Blade by 2.4s.
Increase your maximum Ammo by 2.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.4s.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Increase the Healing done by Rend Soul by 32%.
Every Soul Charge you detonate generates 2 Ammo.
Reduce the cast time of Shadow Travel by 30%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Reduce the Cooldown of Heavy Blade by 2.4s.
Increase your maximum Ammo by 2.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Reduce the Cooldown of In Pursuit by 1.2s.
Increase the range at which your Retribution target is Revealed by 20 units.
Generate 8 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase your Movement Speed by 30% for 1.5s after using Dodge Roll.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
Reduce the Cooldown of Disengage by 4s.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.