This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Standing in your Gourd grants yourself and allies 40% Lifesteal.
Reduce the Cooldown of Slither by 0.6s.
Increase your maximum Health by 250.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase the travel distance of Slither by 20%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase your maximum Health by 250.
Reduce the Cooldown of Astral Mark by 0.8s.
Increase the range at which you can use Void Grip by 10%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase your maximum Health by 250.
Reduce the Cooldown of Astral Mark by 0.8s.
Increase the range at which you can use Void Grip by 10%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase your maximum Health by 250.
Reduce the Cooldown of Astral Mark by 0.8s.
Increase the range at which you can use Void Grip by 10%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase your maximum Health by 250.
Reduce the Cooldown of Astral Mark by 0.8s.
Increase the range at which you can use Void Grip by 10%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase your maximum Health by 250.
Reduce the Cooldown of Astral Mark by 0.8s.
Increase the range at which you can use Void Grip by 10%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Increase your Movement Speed after deactivating Hustle by 20% for 1.5s.
Regenerate 4 Ammo every 1s while using Hustle.
Reduce the cook time of Frag Grenade by 20%.
Increase your maximum Health by 200.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Increase your Movement Speed after deactivating Hustle by 20% for 1.5s.
Regenerate 4 Ammo every 1s while using Hustle.
Reduce the cook time of Frag Grenade by 20%.
Increase your maximum Health by 200.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase your maximum Health by 250.
Reduce the Cooldown of Astral Mark by 0.8s.
Increase the range at which you can use Void Grip by 10%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase the deploy range of Healing Totem by 75%.
Reduce the Cooldown of Ghost Walk by 1.2s.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Increase the duration of Healing Totem by 0.2s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 for each shot hit while using In Pursuit.
Increase your maximum Health by 100.
Increase the travel distance of Combat Slide by 20%.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
You gain 25% Lifesteal against your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 for each shot hit while using In Pursuit.
Increase your maximum Health by 100.
Increase the travel distance of Combat Slide by 20%.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
You gain 25% Lifesteal against your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Increase your Movement Speed after deactivating Hustle by 20% for 1.5s.
Regenerate 4 Ammo every 1s while using Hustle.
Reduce the cook time of Frag Grenade by 20%.
Increase your maximum Health by 200.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Heal for 90 every 1s while Combat Trance is active.
Increase your maximum Health by 100.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Heal for 80 for each enemy hit by Heavy Blade.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Increase your Movement Speed after deactivating Hustle by 20% for 1.5s.
Regenerate 4 Ammo every 1s while using Hustle.
Reduce the cook time of Frag Grenade by 20%.
Increase your maximum Health by 200.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Increase your Movement Speed after deactivating Hustle by 20% for 1.5s.
Regenerate 4 Ammo every 1s while using Hustle.
Reduce the cook time of Frag Grenade by 20%.
Increase your maximum Health by 200.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Heal for 300 for each champion hit by Juggernaut.
Gain a 200-Health Shield for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 1.2s.
Heal for 500 after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Increase your maximum Health by 300.
Heal for 125 every 1s while Bulwark is active.
Heal for an additional 160 after activating Battle Shout.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Heal for 300 for each champion hit by Juggernaut.
Gain a 200-Health Shield for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 1.2s.
Heal for 500 after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Heal for 300 for each champion hit by Juggernaut.
Gain a 200-Health Shield for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 1.2s.
Heal for 500 after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase your maximum Health by 250.
Reduce the Cooldown of Astral Mark by 0.8s.
Increase the range at which you can use Void Grip by 10%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Heal for 300 for each champion hit by Juggernaut.
Gain a 200-Health Shield for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 1.2s.
Heal for 500 after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 30.
Increase your Reload Speed by 14%.
Increase the distance traveled by Juggernaut by 32%.
Gain a 750-Health Shield for 3s after activating Juggernaut.
Heal for 300 for each champion hit by Juggernaut.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 for each shot hit while using In Pursuit.
Increase your maximum Health by 100.
Increase the travel distance of Combat Slide by 20%.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
You gain 25% Lifesteal against your Retribution target.
Increase the damage you deal to your Retribution target by 25%.