This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 0.6s.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.4s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 0.6s.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.4s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -800 explosive damage done.
Increase your maximum Health by 50.
Increase the area of effect of all your explosions by 10%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Increase the lateral movement from each use of Explosive Personality by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after using Grace.
Reduce the Cooldown of Presence by 2s for each enemy hit by Valor.
Reduce your active Cooldowns by 8% after getting an Elimination.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the travel distance of Grace by 15 units.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Reduce the Cooldown of Shatter by 2.5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase the Health of each of your Illusions by 100.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 150 after activating Impasse.
Reduce the Cooldown of Warder's Field by 1s.
Reduce your damage taken by 25% while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 1.5s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -800 explosive damage done.
Increase your maximum Health by 50.
Increase the area of effect of all your explosions by 10%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Increase the lateral movement from each use of Explosive Personality by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 0.6s.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.4s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 3s after using Pounce.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Increase the Movement Speed bonus while using Prowl by 40%.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Reduce your damage taken by 30% for 2s after using Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Reduce the Cooldown of Shatter by 2.5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase the Health of each of your Illusions by 100.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after using Grace.
Reduce the Cooldown of Presence by 2s for each enemy hit by Valor.
Reduce your active Cooldowns by 8% after getting an Elimination.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the travel distance of Grace by 15 units.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 0.6s.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.4s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 0.6s.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.4s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Reduce the Cooldown of Shatter by 2.5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase the Health of each of your Illusions by 100.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 0.6s.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.4s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 0.6s.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.4s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 0.6s.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.4s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 0.6s.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.4s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -800 explosive damage done.
Increase your maximum Health by 50.
Increase the area of effect of all your explosions by 10%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Increase the lateral movement from each use of Explosive Personality by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 0.6s.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.4s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the trigger distance of Realm Breaker's bonus damage by 15 units.
Increase the pull strength of Royal Presence's chain grab by 20%.
Increase your maximum Health by 150.
Reduce the Cooldown of Rift Slash by 1s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
You can miss 5 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 3s after using Pounce.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Increase the Movement Speed bonus while using Prowl by 40%.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Reduce your damage taken by 30% for 2s after using Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -800 explosive damage done.
Increase your maximum Health by 50.
Increase the area of effect of all your explosions by 10%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Increase the lateral movement from each use of Explosive Personality by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Increase your maximum Health by 50.
Increase the Healing you do by 20% while at or below 70% Health.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 2.5s. This effect can only occur once every 5s.
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 0.6s.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.4s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.