This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Heal for 250 after hitting an enemy with Disengage.
Activating Dodge Roll heals you for 300.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Disengage by 5s.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Heal for 250 after hitting an enemy with Disengage.
Activating Dodge Roll heals you for 300.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Disengage by 5s.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Heal for 250 after hitting an enemy with Disengage.
Activating Dodge Roll heals you for 300.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Disengage by 5s.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Heal for 250 after hitting an enemy with Disengage.
Activating Dodge Roll heals you for 225.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Disengage by 5s.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.