This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Hitting enemies with Bladed Chakrams Heals you for 15.
Heal for 135 every 1s while Combat Trance is active.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Crouching Tigron by 3s.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Hitting enemies with Bladed Chakrams Heals you for 15.
Heal for 135 every 1s while Combat Trance is active.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Crouching Tigron by 3s.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Hitting enemies with Bladed Chakrams Heals you for 15.
Heal for 135 every 1s while Combat Trance is active.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Crouching Tigron by 3s.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Hitting enemies with Bladed Chakrams Heals you for 15.
Heal for 135 every 1s while Combat Trance is active.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Crouching Tigron by 3s.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 250-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Health by 50.
Reset the Cooldown of Crouching Tigron after falling to or below 45% Health.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Stun duration of Pyre Strike by 0.75s.
Apply a 70-Health Shield for 2s to allies affected by Kindle Soul.
Increase your maximum Health by 100.
Reduce the Cooldown of Pyre Strike by 0.8s for each successful hit by Wings of Wrath.
Increase the radius of Pyre Strike by 50%.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Linking to a new target reduces all your Cooldowns by 0.2s.
Increase the maximum amount of damage mitigated by Envelop by 7%.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Linking to a new target reduces all your Cooldowns by 0.2s.
Increase the maximum amount of damage mitigated by Envelop by 7%.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 1.5s after using Dodge Roll.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
Increase your maximum Ammo by 2.
Activating Dodge Roll heals you for 225.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 4%.
Reduce your weapon recoil by 100% while using Precision Sights.
Every weapon shot made while Precision Sights is active has an 24% chance to not consume Ammo.
Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.
Increase Deflector Shield's Health by 125.
After firing continuously for 2s, gain 10% increased damage.