This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Heal for 180 for each enemy hit with Obliteration.
Gain a 225 Shield for 5s after activating Tendril.
Increase your maximum Health by 150.
Increase the Healing received from Dark Siphon by 150 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of Spirit Lure's explosion by 15%.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Increase your maximum Health by 150.
Your Savage Tear deals an additional 6% base damage per stack of Curse on your target.
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 200 over 2s.
Increase your Movement Speed by 10% while Hunter's Mark is active.
Increase your maximum Ammo by 6.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Health by 250.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 over 2s while in Smoke Screen.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Reduce the Cooldown of Smoke Screen by 2.4s.
Reduce the Cooldown of Poison Bolts by 3.2s.
Reduce the Cooldown of Smoke Screen by 1s for each enemy hit by Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of FrostFire Glide by 1.5s.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.2s.
Heal for 100 every 1s while using FrostFire Glide.
Increase your maximum Health by 250.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of FrostFire Glide by 1.5s.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.2s.
Heal for 100 every 1s while using FrostFire Glide.
Increase your maximum Health by 250.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 40%.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Reduce scope-in and scope-out time by 80%.
Increase your maximum Health by 150.
After 1s of standing still, regenerate 5 Ammo every 2s.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Reduce your damage taken by 6% for 3s after activating Ignition.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Health by 750.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Heal for 180 for each enemy hit with Obliteration.
Gain a 225 Shield for 5s after activating Tendril.
Increase your maximum Health by 150.
Increase the Healing received from Dark Siphon by 150 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 200 over 2s.
Increase your Movement Speed by 10% while Hunter's Mark is active.
Increase your maximum Ammo by 6.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Health by 250.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.