This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 2s after using Pounce.
Increase your maximum Health by 50.
Increase your Movement Speed by 30% for 3s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce your damage taken by 25% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 3s.
Reduce the Cooldown of Earthen Guard by 2.5s.
Generate 2 Ammo after activating Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce your damage taken by 25% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 3s.
Reduce the Cooldown of Earthen Guard by 2.5s.
Generate 2 Ammo after activating Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 56 every 1s while Earthen Guard is active.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Warder's Field by 3s.
Reduce your damage taken by 25% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 40%.
Increase the duration of Prowl by 1s.
Increase your Movement Speed by 30% for 3s after using Pounce.
Heal for 80 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.
Reduces the Cooldown of Weightless by 1.2s.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Increase the radius of Healing Potion by 16%.
Heal yourself for 80% of Healing Potion's effect if you hit an ally but not yourself.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your maximum Health by 150.
Generate 6 Ammo for the target of your Protection.
Increase the Movement Speed of your Protection target by 50% for 2s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 40%.
Increase the duration of Prowl by 1s.
Increase your Movement Speed by 30% for 3s after using Pounce.
Heal for 80 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase the travel distance of Charge by 30%.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your maximum Health by 150.
Generate 6 Ammo for the target of your Protection.
Increase the Movement Speed of your Protection target by 50% for 2s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your Movement Speed by 30% for 3s after using Charge.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Increase your maximum Health by 150.
Generate 50% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Reduce the damage required to generate a Calamity Blast charge by 400.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Increase the travel distance of Slither by 10%.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 1.6s.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Heal for 75 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase the duration of Barricade by 1.2s.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Heal for 75 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase the duration of Barricade by 1.2s.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Reduce the Cooldown of Shatter by 2.5s.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase the duration of Dimensional Link by 0.7s.
Increase the Health of each of your Illusions by 200.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 40%.
Increase the duration of Prowl by 1s.
Increase your Movement Speed by 30% for 3s after using Pounce.
Heal for 80 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase your maximum Ammo by 2.
Generate 2 Ammo for each enemy hit by Blast Shot.
Reduce the Cooldown of Disengage by 3s.
Increase the radius of Blast Shot's explosion by 15%.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Activating Dodge Roll heals you for 150.
Reduce the Cooldown of Blast Shot by 1s for each enemy it hits.
Increase your Movement Speed by 30% for 1.5s after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Movement Speed during Soar by 21%.
Heal for 120 every 1s while Ice Block is active.
Increase the distance traveled by Blink by 24%.
Heal for 90 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Increase your maximum Ammo by 6.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Generate 12 Ammo after activating Battle Shout.
Generate 5 Ammo after activating Commander's Grab.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 32%.
Reduce the cooldown of Luna's initial deploy by 2.4s.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Heal for 30 every time you Heal an ally with Moonlight.
Generate 8% Moonlight for each enemy hit with Light Bow.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 2s after using Pounce.
Increase your maximum Health by 50.
Increase your Movement Speed by 30% for 3s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase your maximum Ammo by 2.
Generate 2 Ammo for each enemy hit by Blast Shot.
Reduce the Cooldown of Disengage by 3s.
Increase the radius of Blast Shot's explosion by 15%.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 2s after using Pounce.
Increase your maximum Health by 50.
Increase your Movement Speed by 30% for 3s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.