This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 20.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the area of effect of all your explosions by 8%.
Hits with Grenade Launcher increase Reload Speed by 5% for 0.5s, stacking up to 3 times. Additional hits refresh the duration.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 20.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the area of effect of all your explosions by 8%.
Hits with Grenade Launcher increase Reload Speed by 5% for 0.5s, stacking up to 3 times. Additional hits refresh the duration.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 500 over 2s.
Generate 15 Ammo after getting an Elimination.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 180 for each enemy hit with Nade Launcher.
Reduce the damage you deal to yourself with Fire Bomb by 20%.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Heal for 450 after activating Impasse.
Gain a 500-Health Shield for 3s after activating Impasse.
Heal for 44 every 1s while standing in Warder's Field.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 20.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the area of effect of all your explosions by 8%.
Hits with Grenade Launcher increase Reload Speed by 5% for 0.5s, stacking up to 3 times. Additional hits refresh the duration.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 20.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the area of effect of all your explosions by 8%.
Hits with Grenade Launcher increase Reload Speed by 5% for 0.5s, stacking up to 3 times. Additional hits refresh the duration.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 20.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the area of effect of all your explosions by 8%.
Hits with Grenade Launcher increase Reload Speed by 5% for 0.5s, stacking up to 3 times. Additional hits refresh the duration.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 20.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the area of effect of all your explosions by 8%.
Hits with Grenade Launcher increase Reload Speed by 5% for 0.5s, stacking up to 3 times. Additional hits refresh the duration.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 20.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the area of effect of all your explosions by 8%.
Hits with Grenade Launcher increase Reload Speed by 5% for 0.5s, stacking up to 3 times. Additional hits refresh the duration.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 20.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the area of effect of all your explosions by 8%.
Hits with Grenade Launcher increase Reload Speed by 5% for 0.5s, stacking up to 3 times. Additional hits refresh the duration.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 20.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the area of effect of all your explosions by 8%.
Hits with Grenade Launcher increase Reload Speed by 5% for 0.5s, stacking up to 3 times. Additional hits refresh the duration.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield for 3s after activating Rocket Boots.
Heal for 75 every 1s while standing near any of your Turrets.
Heal for 20 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Heal for 250 every 1s for 3s after activating Rocket Boots.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 20.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the area of effect of all your explosions by 8%.
Hits with Grenade Launcher increase Reload Speed by 5% for 0.5s, stacking up to 3 times. Additional hits refresh the duration.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 20.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the area of effect of all your explosions by 8%.
Hits with Grenade Launcher increase Reload Speed by 5% for 0.5s, stacking up to 3 times. Additional hits refresh the duration.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Heal for 450 after activating Impasse.
Gain a 500-Health Shield for 3s after activating Impasse.
Heal for 44 every 1s while standing in Warder's Field.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 20.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the area of effect of all your explosions by 8%.
Hits with Grenade Launcher increase Reload Speed by 5% for 0.5s, stacking up to 3 times. Additional hits refresh the duration.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Counter.
Increase your Movement Speed by 6% for 4s after getting an Elimination.
Increase your Reload Speed by 20%.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Regenerate 2 Ammo every 0.5s for 2.5s after activating Billow.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 20.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the area of effect of all your explosions by 8%.
Hits with Grenade Launcher increase Reload Speed by 5% for 0.5s, stacking up to 3 times. Additional hits refresh the duration.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 20.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the area of effect of all your explosions by 8%.
Hits with Grenade Launcher increase Reload Speed by 5% for 0.5s, stacking up to 3 times. Additional hits refresh the duration.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Heal for 450 after activating Impasse.
Gain a 500-Health Shield for 3s after activating Impasse.
Heal for 44 every 1s while standing in Warder's Field.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 20.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the area of effect of all your explosions by 8%.
Hits with Grenade Launcher increase Reload Speed by 5% for 0.5s, stacking up to 3 times. Additional hits refresh the duration.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield for 3s after activating Rocket Boots.
Heal for 75 every 1s while standing near any of your Turrets.
Heal for 20 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Heal for 250 every 1s for 3s after activating Rocket Boots.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 20.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the area of effect of all your explosions by 8%.
Hits with Grenade Launcher increase Reload Speed by 5% for 0.5s, stacking up to 3 times. Additional hits refresh the duration.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 12% Lifesteal.
Increase Deflector Shield's Health by 375.
Heal for 80 every 1s while Deflector Shield is active.
While Deflector Shield is active 16% of damage dealt to you is instead dealt to the Shield.
Gain 24% Lifesteal against enemies Revealed by Sensor Drone.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -20s.
Increase the duration of Hidden by 1s.
Increase your maximum Ammo by 6.
Heal for 500 over 2s while in Smoke Screen.
Generate 12 Ammo after getting an Elimination.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.