This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Reduce the Cooldown of Heavy Blade by 2.4s.
Heal for 160 for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 3.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 30%.
Increase the travel distance of Whirl by 16%.
Heal for 100 after using Counter.
Increase your maximum Ammo by 5.
Increase your maximum Health by 200.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 30%.
Increase the travel distance of Whirl by 16%.
Heal for 100 after using Counter.
Increase your maximum Ammo by 5.
Increase your maximum Health by 200.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Reduce the Cooldown of Heavy Blade by 2.4s.
Heal for 160 for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 3.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Reduce the Cooldown of Heavy Blade by 2.4s.
Heal for 160 for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 3.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.