This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Heal for 20 each time one of your base Turrets hits an enemy.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 450.
Heal for 200 every 1s for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Increase your maximum Ammo by 1.
Generate 1 Ammo after activating Earthen Guard.
Reduce the Cooldown of Earthen Guard by 2s.
Increase your maximum Health by 600.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase your maximum Ammo by 1.
Generate 2 Ammo after activating Warder's Field.
Heal for 140 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 2.5s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase your maximum Ammo by 1.
Generate 2 Ammo after activating Warder's Field.
Heal for 140 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 2.5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 600.
Gain 40% Lifesteal.
Increase your maximum Ammo by 2.
Generate 2 Ammo after activating Siege Shield.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase your maximum Ammo by 1.
Generate 2 Ammo after activating Warder's Field.
Heal for 140 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 2.5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase your Healing received by 18% while Stasis Field is active.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Heal for 240 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Heal for 20 each time one of your base Turrets hits an enemy.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 450.
Heal for 200 every 1s for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.