This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Decrease your damage taken by 16% for 3s after using Nade Launcher.
Reduce the Cooldown of Fire Bomb by 1.2s.
Increase your Movement Speed by 10% while Hunter's Mark is active.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 40%.
Heal for 100 every 1s while using Shadow Travel.
Increase your maximum Health by 100.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 210 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 40%.
Heal for 100 every 1s while using Shadow Travel.
Increase your maximum Health by 100.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 210 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 40%.
Heal for 100 every 1s while using Shadow Travel.
Increase your maximum Health by 100.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 210 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 40%.
Heal for 100 every 1s while using Shadow Travel.
Increase your maximum Health by 100.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 210 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 40%.
Heal for 100 every 1s while using Shadow Travel.
Increase your maximum Health by 100.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 210 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 40%.
Heal for 100 every 1s while using Shadow Travel.
Increase your maximum Health by 100.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 210 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30% Wrath after hitting an enemy with Pyre Strike.
Hitting Kindle Soul increases you and your target's Movement Speed by 15% for 1.5s.
Increase the radius of Pyre Strike by 30%.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Decrease the rate of Wrath decay by 20%.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 40%.
Heal for 100 every 1s while using Shadow Travel.
Increase your maximum Health by 100.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 210 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Heal for 180 every 1s while Combat Trance is active.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Health by 200.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 40%.
Heal for 100 every 1s while using Shadow Travel.
Increase your maximum Health by 100.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 210 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 40%.
Heal for 100 every 1s while using Shadow Travel.
Increase your maximum Health by 100.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 210 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 40%.
Heal for 100 every 1s while using Shadow Travel.
Increase your maximum Health by 100.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 210 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 40%.
Heal for 100 every 1s while using Shadow Travel.
Increase your maximum Health by 100.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 210 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 40%.
Heal for 100 every 1s while using Shadow Travel.
Increase your maximum Health by 100.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 210 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 40%.
Heal for 100 every 1s while using Shadow Travel.
Increase your maximum Health by 100.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 210 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 40%.
Heal for 100 every 1s while using Shadow Travel.
Increase your maximum Health by 100.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 210 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 40%.
Heal for 100 every 1s while using Shadow Travel.
Increase your maximum Health by 100.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 210 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 40%.
Heal for 100 every 1s while using Shadow Travel.
Increase your maximum Health by 100.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 210 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30% Wrath after hitting an enemy with Pyre Strike.
Hitting Kindle Soul increases you and your target's Movement Speed by 15% for 1.5s.
Increase the radius of Pyre Strike by 30%.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Decrease the rate of Wrath decay by 20%.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30% Wrath after hitting an enemy with Pyre Strike.
Hitting Kindle Soul increases you and your target's Movement Speed by 15% for 1.5s.
Increase the radius of Pyre Strike by 30%.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Decrease the rate of Wrath decay by 20%.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Decrease your damage taken by 16% for 3s after using Nade Launcher.
Reduce the Cooldown of Fire Bomb by 1.2s.
Increase your Movement Speed by 10% while Hunter's Mark is active.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while using Void Grip.
Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase your maximum Health by 150.
Reduce your damage taken by 20% while Stellar Wind is active.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30% Wrath after hitting an enemy with Pyre Strike.
Hitting Kindle Soul increases you and your target's Movement Speed by 15% for 1.5s.
Increase the radius of Pyre Strike by 30%.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Decrease the rate of Wrath decay by 20%.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30% Wrath after hitting an enemy with Pyre Strike.
Hitting Kindle Soul increases you and your target's Movement Speed by 15% for 1.5s.
Increase the radius of Pyre Strike by 30%.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Decrease the rate of Wrath decay by 20%.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)