This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Heal for 100 for each enemy hit with Fireball.
Increase your Movement Speed by 24% while using Shield.
Increase your Healing received from others by 5% while at or below 50% Health.
Increase your maximum Health by 750.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Enemies hit by Setback are Rewound 0.3s further into the past.
Second Chance sends you 0.4s further into the past.
Increase your maximum Health by 750.
Reduce the Cooldown of Second Chance by 1.5s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 375 Shield for 5s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 200.
Reduce the cooldown of Tendril by 2.4s.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while standing near a Shortcut.
Increase your maximum Ammo by 1.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.
Gain a 750-Health Shield after dropping to or below 50% Health.
Generate 3 Ammo for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.
Increase your maximum Health by 200.
Increase your maximum Ammo by 1.
Increase the travel distance of Whirl by 32%.
Increase your Reload Speed by 10%.
Your heavy hit with Inferno Blade deals an additional 150 damage.