This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Increase your maximum Ammo by 45.
Apply a Knockback of 400 to enemies hit by Charge.
Increase your Healing received from others by 10% while at or below 50% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.