This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 500.
Reduce your active Cooldowns by 2s after getting an Elimination.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 5s.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 500.
Increase your maximum Health by 100.
Heal for 26% of the damage dealt by Shatter.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 3s.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the Cooldown of Hunter’s Mark by 5s.
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 240 for each enemy hit with Nade Launcher.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the Cooldown of Hunter’s Mark by 5s.
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 240 for each enemy hit with Nade Launcher.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Rend Soul by 1.75s.
Increase the Healing done by Rend Soul by 16%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase your Ultimate charge rate by 21%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Rend Soul by 1.75s.
Increase the Healing done by Rend Soul by 16%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase your Ultimate charge rate by 21%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Rend Soul by 1.75s.
Increase the Healing done by Rend Soul by 16%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase your Ultimate charge rate by 21%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase your maximum Health by 150.
Increase the maximum amount of damage mitigated by Envelop by 14%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Linking to a new target reduces all your Cooldowns by 0.4s.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase your maximum Health by 150.
Increase the maximum amount of damage mitigated by Envelop by 14%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Linking to a new target reduces all your Cooldowns by 0.4s.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase your maximum Health by 150.
Increase the maximum amount of damage mitigated by Envelop by 14%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Linking to a new target reduces all your Cooldowns by 0.4s.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Rend Soul by 1.75s.
Increase the Healing done by Rend Soul by 16%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase your Ultimate charge rate by 21%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 after activating Blitz Upper.
Increase the duration of Overcharge by 0.4s.
Increase your Movement Speed by 24% while Rune of Travel is active.
Reduce the Cooldown of Overcharge by 2s.
Increase your maximum Health by 100
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 after activating Blitz Upper.
Increase the duration of Overcharge by 0.4s.
Increase your Movement Speed by 24% while Rune of Travel is active.
Reduce the Cooldown of Overcharge by 2s.
Increase your maximum Health by 100
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 after activating Blitz Upper.
Increase the duration of Overcharge by 0.4s.
Increase your Movement Speed by 24% while Rune of Travel is active.
Reduce the Cooldown of Overcharge by 2s.
Increase your maximum Health by 100
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Rune of Travel by 4s.
Increase the duration of Overcharge by 0.6000000000000001s.
Gain 10% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge by 2s.
Increase your maximum Health by 100
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Rune of Travel by 4s.
Increase the duration of Overcharge by 0.6000000000000001s.
Gain 10% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge by 2s.
Increase your maximum Health by 100
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal while at or below 40% Health.
Increase the duration of Overcharge by 0.6000000000000001s.
Gain 15% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge by 2.5s.
Increase your maximum Ammo by 8.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase your maximum Health by 150.
Increase the maximum amount of damage mitigated by Envelop by 14%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Linking to a new target reduces all your Cooldowns by 0.4s.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Second Chance by 2.5s.
Second Chance sends you 0.8s further into the past.
Increase your Healing received from others by 10% while at or below 50% Health.
Increase your maximum Health by 450.
Increase your Healing received by 18% while Stasis Field is active.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Rend Soul by 1.75s.
Increase the Healing done by Rend Soul by 16%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase your Ultimate charge rate by 21%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your Reload Speed by 40%.
Heal for 100 after using Counter.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Rend Soul by 1.75s.
Increase the Healing done by Rend Soul by 16%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase your Ultimate charge rate by 21%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Second Chance by 2.5s.
Second Chance sends you 0.8s further into the past.
Increase your Healing received from others by 10% while at or below 50% Health.
Increase your maximum Health by 450.
Increase your Healing received by 18% while Stasis Field is active.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Rend Soul by 1.75s.
Increase the Healing done by Rend Soul by 16%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase your Ultimate charge rate by 21%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.