This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% while standing in Warder's Field.
Heal for 28 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 5s.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 40% after getting an Elimination.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Reduce all active Cooldowns by 70% after getting an Elimination.
Increase the jump strength of Heroic Leap by 15%.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Designated Sights by 100%.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase your maximum Ammo by 2.
Increase your maximum Health by 50.
Increase the radius of your Distortion Field by 12%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 every 1s for 3s after activating Stasis Field.
Increase your Healing received from others by 5% while at or below 50% Health.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Increase your maximum Health by 750.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Increase the duration of Astral Mark by 1.2000000000000002s.
Increase the range of Astral Mark by 4%.
Heal for 200 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your maximum Health by 200.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 200 every 1s while standing near a Shortcut.
Gain a 150-Health Shield after dropping to or below 50% Health.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Deadly Momentum by 40%.
Heal for 15 after hitting an enemy with War.
Hitting an enemy with Rogue's Tempo grants you 3 stacks of Piercing Momentum and Sharp Momentum.
Reduce the Cooldown of Deadly Momentum by 2.0999999999999996s for each enemy hit by it.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 36%.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 4s after getting an Elimination.
Regenerate 1 Ammo every 0.5s for 2s after activating Dredge Anchor.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Increase the travel distance of Shell Spin by 40%.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Designated Sights by 100%.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase your maximum Ammo by 2.
Increase your maximum Health by 50.
Increase the radius of your Distortion Field by 12%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Designated Sights by 100%.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase your maximum Ammo by 2.
Increase your maximum Health by 50.
Increase the radius of your Distortion Field by 12%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal 60 health for each player hit by Missile Launcher.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Increase your maximum Health by 450.
Reduce the Cooldown of Missile Launcher by 3.5s.
Increase the travel distance of Advance by 35%.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 75.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase the radius of Blossom by 20%.
Reduce your damage taken by 18% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 0.4s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Designated Sights by 100%.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase your maximum Ammo by 2.
Increase your maximum Health by 50.
Increase the radius of your Distortion Field by 12%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% while standing in Warder's Field.
Heal for 28 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 5s.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 40% after getting an Elimination.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% while standing in Warder's Field.
Heal for 28 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 5s.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 40% after getting an Elimination.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% while standing in Warder's Field.
Heal for 28 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 5s.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 40% after getting an Elimination.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% while standing in Warder's Field.
Heal for 28 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 5s.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 40% after getting an Elimination.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% for 3s after activating Flutter.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Generate 2 Ammo after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Designated Sights by 100%.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase your maximum Ammo by 2.
Increase your maximum Health by 50.
Increase the radius of your Distortion Field by 12%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 every 1s for 3s after activating Stasis Field.
Increase your Healing received from others by 5% while at or below 50% Health.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Increase your maximum Health by 750.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the max health damage of Royal Presence's Poison aura by 10%.
You can miss 1 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the radius of Royal Presence's Poison aura by 100%.
Increase the trigger distance of Realm Breaker's bonus damage by 5 units.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 200.
Heal for 60 for each enemy hit with Nade Launcher.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Reduce the Cooldown of Nade Launcher by 0.5s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 18% while your Bulwark is active.
Increase your maximum Ammo by 9.
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Increase your maximum Health by 300.
Reduce the Cooldown of Battle Shout by 3s.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 1.6s.
Increase the duration of Barricade by 0.6s.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of Barricade by 800.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.