This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 0.6s.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 8% Lifesteal.
Increase the Health of your Bulwark by 400.
Heal for an additional 320 after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 2.4s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Your weapon doesn't consume Ammo for 8s after activating Stasis Field.
Reduce the Cooldown of Second Chance by 1s.
Increase your maximum Health by 750.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Health by 450.
Increase the recharge rate of your Bulwark by 24%.
Increase the Health of your Bulwark by 400.
Increase your Healing received by 24% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 50%.
Increase your Movement Speed by 22% while Billow is active.
Heal for 300 after using Counter.
Reduce the Cooldown of Whirl by 1s for each enemy it hits.
Increase the travel distance of Whirl by 24%.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase the duration of the Lift applied by Reckoning by 10%.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the damage you take by 8% for 2s after activating Conviction.
Increase the distance traveled by Conviction by 18%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Increase your Reload Speed by 10%.
Increase your maximum Health by 750.
Increase your Movement Speed while firing by 10%.
Increase the duration of Emitter by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Heal for 30 every time you Heal an ally with Moonlight.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Increase Luna's Health by 675.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Your weapon doesn't consume Ammo for 8s after activating Stasis Field.
Reduce the Cooldown of Second Chance by 1s.
Increase your maximum Health by 750.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Your weapon doesn't consume Ammo for 8s after activating Stasis Field.
Reduce the Cooldown of Second Chance by 1s.
Increase your maximum Health by 750.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Zone by 1.7999999999999998s.
Increase the Projectile Speed of Seedling by 12%.
Generate 3 Ammo after using Seedling.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Heal for 300 every 1s while standing in Dead Zone.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 5% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase the Movement Speed of any ally Marked by Mark of Fate by 6%.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 3.2s after being Healed.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 20%.
Reduce the Cooldown of Distortion Field by 1.2s after activating Commanding Leap.
Increase the jump strength of Octavia's Commanding Leap by 15%.
Increase your maximum Ammo by 4.
Reduce your damage taken by 15% while standing inside of your Distortion Field.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 20%.
Reduce the Cooldown of Distortion Field by 1.2s after activating Commanding Leap.
Increase the jump strength of Octavia's Commanding Leap by 15%.
Increase your maximum Ammo by 4.
Reduce your damage taken by 15% while standing inside of your Distortion Field.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while standing near a Shortcut.
Gain a 150-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Heal for 150 for each enemy hit by Broadside.
Heal for 300 after exiting a Shortcut.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Increase your Reload Speed by 10%.
Increase your maximum Health by 750.
Increase your Movement Speed while firing by 10%.
Increase the duration of Emitter by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Increase your Reload Speed by 10%.
Increase your maximum Health by 750.
Increase your Movement Speed while firing by 10%.
Increase the duration of Emitter by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 40%.
Increase the duration of Emitter by 2s.
Heal for 100 every 1s while Emitter is active.
Generate 30 Ammo for each enemy hit by Missile Launcher.
Increase your maximum Health by 600.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Projectile Speed by 40%, but set your maximum Ammo to 2.
Increase the lateral movement of Death Wings by 6%.
Increase the damage and Healing of Swarm by 4%, but reduce its duration by {scale=0.35|0.35}s.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Increase the travel distance of Shell Spin by 30%.
Heal for 110 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 600.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s for 10s after applying Astral Mark.
Heal for 200 every 1s while using Void Grip.
Gain 10% Lifesteal.
Increase the range of Astral Mark by 12%.
Increase the duration of Astral Mark by 1.2000000000000002s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the slow strength of the rift's pulses by 25%.
Increase the radius of Royal Presence's Poison aura by 40%.
Increase allies and decrease enemies' Movement Speed by 21% for 4 seconds when passing through Abyssal Fortress.
Increase Abyssal Fortress' Health by 600
Increase the Abyssal Rift's pulse area of effect by 24%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 5% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase the Movement Speed of any ally Marked by Mark of Fate by 6%.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 3.2s after being Healed.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase your Reload Speed by 30%.
Increase the travel distance of Advance by 7%.
Increase the duration of Emitter by 4s.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase the jump strength of Crouching Tigron by 8%.
Hitting enemies with Bladed Chakrams Heals you for 45.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Bladed Chakrams are able to bounce 2 additional times before disappearing.